Smithing-Progression-1.21.104+26-universal.jar
Curse Maven Snippet
What's new
- Stone Lantern: fixed the missing black-and-purple item texture and gave its upgrade plate a distinct stone appearance. Both Flint → Stone and Stone → Copper lantern upgrades now consume a Flint Whetstone.
- Shield attacks: added compatibility for Better Combat’s weapon swing handler to allow mainhand attacks while keeping the offhand shield raised. The slower cooldown still scales with weapon attack speed.
- Lifeblood Syringe: hold use with an empty syringe to fill it. This leaves the donor at half a heart, with Nausea and Weakness for five minutes. Sneak-use the filled syringe on a downed body to revive its owner at half a heart; it returns an empty syringe.
- One minute of crawling before death: slower than crouching, no jumping, and a one-block step height. A pulsing red screen edge and countdown show the bleed-out state.
- Revival during or after that minute: another player can use Lifeblood on the crawling player or anywhere along the dead body.
- Gear stays on the body when choosing normal Respawn. Empty-hand right-click opens the remains to recover it. Choosing Respawn ends revival through that body.
- Offline treatment and dragging: ordinary medicines heal living injured bodies, and Lifeblood revives downed bodies while their owners are offline. Sneak-right-click with an empty main hand to grab a body
- Armor descriptions: full-set bonus headings and values now append after other tooltip handlers, including on broken armor. Broken pieces still cannot activate the bonuses.
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Armor set Full-set bonus Leather 10% faster movement and 15% less sprint exhaustion. Copper 15% faster healing-item use, including treating other players. Chainmail 15% less projectile damage. Iron 10% less knockback and 15% less shield durability loss from blocking. Gold 20% more experience from mobs and ores. Diamond 10% less incoming damage, applied after native protection calculations. Netherite 20% less fire and lava damage, 15% less knockback, and 15% less armor durability loss. Echo Last Echo every 5 minutes, plus 25% less knockback. Last Echo saves you from one fatal hit at half a heart.
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