Smithing-Progression-1.21.77+26-universal.jar
Curse Maven Snippet
What's new
THIS HAS ONLY BEEN TESTED ON 26.2. IF THERE ARE ANY BUGS ON THE OTHER VERSIONS LET ME KNOW.
Equipment durability and repairs
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Equipment melee damage now decreases with durability:
Durability remaining Equipment attack damage 100% 100% 75% 81.25% 50% 62.5% 25% 43.75% Almost broken Approximately 25% -
Armor and toughness remain at full strength down to 50% durability, then gradually decrease toward approximately 70% near breaking.
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Added condition and damage/protection information to tooltips.
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Added grindstone repairs: crouch and hold right-click with a damaged tool or weapon. Each completed second restores 5% maximum durability.
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Grindstone crafting now requires a smooth stone slab.
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Breaking a grindstone drops two sticks and two oak planks, with no slab or grindstone item.
Armor repair on anvils
- Added vanilla anvil armor repairs.
- Right-click with damaged armor to place it on the anvil, switch to a main-hand Smithing Hammer, then hold right-click to repair.
- Each completed strike restores 5% maximum armor durability and costs 10 hammer durability
- Armor remains on the anvil until Shift-right-click retrieval, including after full repair.
- Hammering, sounds and hammer wear stop at full durability.
- added Easy Anvils armor-placement support while retaining normal, chipped and damaged vanilla anvil support.
Smithing Hammers
- Added copper, iron, gold, diamond, netherite and Echo hammers.
- Hammers deal one more damage than their matching axe, with 0.1 lower attack speed and matching durability.
- Added matching pickaxe mining speed and harvest tier.
- Added 3×3 mining of the front layer
- Added the Echo hammer upgrade, with 13 damage, 0.9 attack speed and 3,047 durability.
- Repair speed increases by tier, from 1 second per copper strike to 0.3 seconds per Echo strike.
Repair and healing animations
- Added two-handed grinding: right hand on the handle, left fingertips supporting the tool head.
- Updated healing arms to enter from the bottom-left and bottom-right while preserving hand and bandage positions.
- Added repair-animation compatibility handling for First-person Model.
Dismantling and recipes
- Changed grindstone-menu dismantling to use whetstones instead of flint.
- Kept existing offhand whetstone repairs.
- Leather armor now dismantles into Leather Scraps.
- Added Weakness Compound: a Medicinal Bandage surrounded by eight Rotten Flesh.
- Cure Mixture now requires Weakness Compound, a Golden Apple and a Glass Bottle.
Performance and cleanup
- Replaced ore lanterns’ per-ore glowing entities with batched colored outlines.
- Preserved ore colors, lantern ranges, tier restrictions and the 512-highlight cap.
- Reduced repeated work when many ores are nearby.
This mod has no additional files

