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SmartUtility

A modular collection of quality-of-life features for Minecraft, built for NeoForge. Every module is a separate, independently switchable feature, and most of them run entirely on the server.
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smartutility-26.2-1.3.0.jar

File namesmartutility-26.2-1.3.0.jar
Uploader
FrostyxAlienFrostyxAlien
Uploaded
Aug 12, 2026
Downloads
8
Size
163.3 KB
Mod Loaders
NeoForge
File ID
8635366
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:smartutility-1640808:8635366"

Learn more about Curse Maven

What's new

1.3.0

Minecraft 26.2 support, a new feature, and a correction to what the older jars claim to run on.

There are two files for this version, one per game version, and they are not interchangeable. Take smartutility-26.2-1.3.0.jar for a 26.2 server and smartutility-26.1.2-1.3.0.jar for a 26.1.2 one. Both carry the same thirteen features; the game version is in the file name because the two are otherwise impossible to tell apart.

Minecraft 26.2

Built against NeoForge 26.2.0.59. The 26.1.2 line is not dropped and continues to get the same features.

Both jars now name a version range bounded at both ends, so the wrong one is refused at load. This matters for what you may have installed today: 1.2.0 and 1.0.0 declared no upper bound, which means 1.2.0 will load on a 26.2 server and then crash it rather than being turned away. If you are moving a server to 26.2, swap the jar in the same step.

New: Armor Durability HUD

What the player's armour and tools have left, on screen, without opening the inventory. One row per piece, head to foot and then the hands, with a bar that runs green to amber to red; below the warning threshold the number takes the bar's colour and the row breathes slowly. Only items that can wear out get a row, so an empty hand does not push the armour down the panel.

This one is drawn by the client and needs the mod there. It is the first feature in the mod that a server cannot provide: it reads the player's own equipment, which the client already has, and sends nothing. A server with the mod adds nothing to it, and a server without the mod takes nothing away from it.

The consequence for you as a server owner is short: there is nothing to configure and nothing to switch on. /smartutility feature enable armorDurabilityHud is refused with an explanation instead of writing a value the server does not own, and /smartutility feature list reports the feature as disabled on a dedicated server, which is the truth — it never runs there. Your players turn it on and place it themselves.

For players with the mod installed: H opens an editor that holds the real panel, so it can be dragged where they want it. Arrow keys nudge, Ctrl nudges further, Shift drags without snapping, Done writes and Escape changes nothing. The position is stored as an anchor plus a distance from that edge rather than a pixel pair, so a panel placed in a corner stays in that corner after a window resize or a change of GUI scale.

Its settings live in a new config/smartutility-client.toml on the client: anchor, offsetX, offsetY, scale, valueStyle, showHeldItems, showEmptySlots, hideUndamaged, warnPercent, backgroundOpacity and pulseOnLow. A dedicated server never creates that file.

H is the fourth key, alongside K, C and V, all unbound in vanilla and rebindable under Options → Controls → Smart Utility.

Updating from 1.2.0

Drop the right jar in and start the server once. Nothing was removed or renamed:

  • smartutility-server.toml is unchanged. The new feature has no server-side settings, so there are no new keys and no backup rewrite this time.
  • No world data is touched, and no gamerule is read or written, as before.
  • A vanilla client can still connect, and all twelve server-side features still work for it.
  • Check your game version before you swap. A 26.2 server needs the 26.2 file; the 26.1.2 file is refused at load rather than crashing, which is the whole point of the change above.

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