smartai-1.0.0.jar
Curse Maven Snippet
What's new
v1.0.0 — Initial Release
First public release for NeoForge 1.21.1.
Movement Block breaking — mobs break blocks to reach you, but only when a block actually blocks their path (hardness limits, block blacklist, drop toggle) Climbing — scale walls up to 3 blocks high Parkour jumping — cross gaps, with landing validation to avoid suicidal jumps Block placing — pillar up to reach elevated targets, with decay so towers don't scar the world Swimming — chase you through water with dolphin-like grace and current-fighting Vertical awareness — dig upward when you're above, not sideways into a wall Combat & survival Sprint chase Flee at low health Frenzy — faster, more erratic movement the closer to death Group anger — nearby mobs join the fight in spreading waves, with anti-cascade caps Grudge — mobs remember who hit them and won't be lost behind a wall Dodge projectiles Avoid explosions — flee swelling creepers and lit TNT, even far from a player Extended targeting — spot you from farther away Gaze alert — looking at a mob wakes it Performance Per-dimension tick budget with round-robin processing — constant cost regardless of mob count Distance layers (near / mid / dormant) Path caching, zero hot-path allocations, packet throttling Four presets: CHEAP, NORMAL, HEAVY, CUSTOM Configuration & tools Independent toggle and fine-tuning for every behavior /smartai status, /smartai reload, /smartai debug Works with modded hostile mobs out of the box (Monster / Enemy / active targeting), plus per-behavior ID whitelists Compatibility Fully server-side logic; coexists with Lithium, FerriteCore, ModernFix, and other performance and AI mods
This mod has no additional files

