Smart Villagers 0.24.1 - Forge 1.20.1
Curse Maven Snippet
What's new
Smart Villagers 0.24.1
New jobs and village buildings
- Scientist: equipped laboratories, plant/fungal specimen terrariums and experiments using real reagents.
- Markets: managers, cashiers, janitors, stocked shelves and villagers buying real goods with funded wallets.
- Restaurants: managers and waiters delivering actual meals. Manager commission depends on staff work skill; janitors clean visit-related dirt.
- Six distinct profession skins, 60 new trades, and equipped laboratory, market and restaurant blueprints in the bell planner.
Bug fixes
- Builders select reachable work positions and skip inaccessible or occupied targets and sealed supply containers.
- Builders move out of floor cells before placing and recheck support after collecting materials.
- Finished fences, panes, walls, gates and stairs remain complete after their neighbors change connections or shape. Holograms use the same check.
- Borrowed tools and reserved food/reagents are returned before a worker switches to construction.
- Waiters reserve individual diners, cancel old deliveries after reassignment, release reservations on cancellation/death and preserve food when the original return storage is full.
- Cooks recover from blocked routes to their kitchen tables. Navigation checks avoid loading distant chunks.
Getting started
Shift-right-click a bell to select and start a building project. Builders still wait for your explicit command. Fund eligible adult shoppers by shift-right-clicking with emeralds. Right-click a manager desk for business status; its owner can collect proceeds with an empty-hand shift-right-click.
Replace the previous Smart Villagers JAR with the matching Minecraft/Forge build on client and server. Existing worlds are supported. A pending waiter delivery from 0.24.0 may safely return its meal once after updating.
This mod has no additional files

