SLR: Forgeworks

An addon for Solo Leveling: Reawakening [SLR]. Adds monster material drops and processing for them in various workstations.
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slrforge-0.8.0.jar

File nameslrforge-0.8.0.jar
Uploader
MikaHaMikaHa
Uploaded
Oct 17, 2026
Downloads
4
Size
2.1 MB
Mod Loaders
NeoForge
File ID
9221470
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:slr-forgeworks-1673957:9221470"

Learn more about Curse Maven

What's new

Changelog

0.8.0

New: bone weapons and armor

Bone is no longer cut into crystal alloy parts. The Bonecutting Station now cuts it into bone blades, bow limbs and armor plating, which assemble into bone daggers, swords, bows and armor at every rank, E to S. Each has its own 3D model, gothic in style: the dagger and sword have a straight double-edged blade with two grooves, a ribcage guard curling back toward the hand and a black leather grip; the bow has slim bone limbs, and from each a curved talon grows the other way, toward the target, for stabbing. The armor is a whole skeleton worn over quilted padding in the armor lining's colors: a ribcage and spine, collarbones, shoulder plates, a pelvis, kneecaps and long bones down the arms and legs, under a plain, flat-topped bone crusader helm whose face rises to a ridge between two eye slits, with a cross of breathing holes on each cheek. From B, the weapons' grooves, the breastbone and the breathing holes glow marrow red.

Trait: Marrow. Every hit with a bone dagger or sword heals you for part of the health the target actually lost.

Rank E D C B A S
Healed 5% 7% 9% 11% 13% 15%
  • Any hit counts, charged or not, but only the target you hit, not sweep victims.
  • Overkill does not count: a hit can never heal for more than the target had left.
  • Bone armor's healing bonus boosts it.
  • Bone weapons deal 5% less damage than crystal alloy, as fang, gem and horn do.

The bone bow shoots exactly like the crystal alloy bow, and is a melee weapon too: it hits for 70% of a crystal alloy dagger of its rank, at a dagger's speed, with Marrow on melee hits. Arrows never heal.

Rank E D C B A S
Melee damage 4.55 4.9 5.6 5.95 6.65 8.75
  • Each melee hit wears it by one point. It does not sweep.
  • SoloCraft counts it as a dagger as well as a bow, so Assassins can throw it with Dagger Throw and Dagger Rush counts it.

Bone armor, the light set. 95% of crystal alloy's armor, with crystal alloy's toughness and durability. Full sets run E 20, D 23, C 25, B 27, A 29, S 31. Every piece increases the healing you receive, from any source; a full set adds:

Rank E D C B A S
Healing received +8% +10% +12% +14% +17% +20%

The chestplate carries the most, then leggings, helmet and boots.

Full set: Clean Bones.

  • Immune to Poison and Wither; putting on the last piece clears them.
  • Bleeding lasts half as long, both Forgeworks' Bleed and SoloCraft's own.
  • Broken pieces give nothing and do not count toward the set.
  • Repaired with bone.

New: Better Combat and Epic Fight support

Both are optional.

  • Better Combat: every Forgeworks dagger and sword swings with Better Combat's dagger or sword attacks, and the bone bow with the dagger's.
  • Epic Fight: every Forgeworks weapon and armor piece now works with Epic Fight. Daggers and swords use its dagger and sword movesets, bows aim and shoot with its bow animations, and armor has weight and stun armor (bone is the lightest, carapace the heaviest). The bone bow fights with the dagger moveset and Eviscerate, dual-wields with a dagger, and still aims and zooms like a bow.

New: horn weapons

Horn is no longer cut into crystal alloy parts. The Bonecutting Station now cuts it into horn blades and bow limbs, which assemble into horn daggers, swords and bows at every rank, E to S. Each has its own 3D model: the blade is one great horn curving back and flicking forward at the tip, its growth rings raised along the spine, with a ram's curl and an up-turned hook as the guard and a grip of slanted dark hide straps. The bow's heavy ram's-horn limbs sweep deep and recurve at the tips.

Trait: Stagger. Every fully charged hit slows the target, and so does every arrow from a horn bow.

Rank Slowness Duration
E I 1.0 s
D I 1.2 s
C I 1.4 s
B I 1.6 s
A II 1.8 s
S III 2.0 s
  • Only fully charged swings stagger, and only the target you hit, not sweep victims.
  • A weaker slow never replaces a stronger one already running.
  • Works on bosses, whose knockback resistance does not stop it.
  • Horn weapons deal 5% less damage than crystal alloy, as fang and gem do.

Recipes

  • Bonecutting: horn now makes horn blades, horn bow limbs and handles only. Its recipes for crystal alloy blades, bow limbs and armor plating are gone: crystal alloy armor can no longer be made from horn.
  • Bonecutting: bone now makes bone blades, bow limbs, armor plating and handles. Its recipes for crystal alloy parts are gone too, so crystal alloy gear is now made from crystal alloy alone.

Art

  • The Bleed effect has its icon, a blood droplet.
  • Every dagger is larger in the inventory, so it is easier to see.

Fixes

  • Horn daggers now count as daggers for SoloCraft's Assassin skills.

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