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Sleepium

A performance engine for servers and clients that keeps the game exact: idle ticks put to sleep, a compiled event bus, parallel worldgen, a fast renderer with its own shaderpack support (beta).
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Sleepium 1.1.4 for 1.20.1 (Forge)

File namesleepium-1.1.4-mc1.20.1-forge.jar
Uploader
ha7gawaha7gawa
Uploaded
Nov 6, 2026
Downloads
15
Size
2.8 MB
Mod Loaders
Forge
File ID
9481990
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sleepium-1780057:9481990")

Learn more about Curse Maven

What's new

If you played with Sleepium before 1.1.4 together with C2ME (or another mod that saves chunks on its own threads): chunks saved during that time may be broken - parts of them missing, the log saying No key palette in MapLike[{}], terrain that looks hollow or does not appear. 1.1.4 saves them correctly from now on (checked by generating with C2ME, restarting and reading every chunk back: no errors), but it cannot bring back data that was never written. Regenerate those chunks: delete them with MCA Selector (or the region files of that area in saves/<world>/region), or start a new world. Anything built in those chunks is lost when they regenerate.

  • World creation crashed with datapacks that make the world very tall (found testing JJThunder To The Max): ArrayIndexOutOfBoundsException in the aquifer generation once the world reaches past y 2047. Sleepium's aquifer shortcut read grid points whose height no longer fits the game's packed block positions; such cells now take the game's own path. The generated terrain is the same as without Sleepium (per-chunk hashes compared).
  • Next to C2ME, chunk saving could fail and world generation stall (crash reports, "Failed to save chunk"): C2ME saves chunks on its own threads, and Sleepium's off-thread chunk saving shared its state between threads. Each thread now has its own; checked byte for byte against the game's own encoding (286 628 sections, 0 differences).
  • With JJThunder To The Max on a 16-thread CPU (pre-generating with Chunky): vanilla 30 chunks/s, C2ME 48, C2ME + Sleepium 56, Sleepium alone 93.

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