slaves-1.0.7.jar
Curse Maven Snippet
What's new
Fixes
Energy item bars
- Mining Laser and Anti-Gravity Disk energy bars now use the same green as Night Vision Goggles
Changes
Mining Drill → Mining Laser transition
- Mining Drill is now a plain craft ingredient (no energy / mining)
- Drill recipe removed shapeless recipe: Mining Drill → Mining Laser
- Drill tooltip warns it will be removed in future versions
New Feature/items
Mining Laser
- Successor to the Mining Drill (own modes/AOE/network naming)
- Same mining area modes (V to cycle)
- ~0.5 s between breaks, 8-block reach
- No attack damage attribute
- Drops go into the player's inventory (overflow drops on the ground)
- Configurable void items
Mechanical Armor set
- Energized suit absorbs incoming damage with FE
- Full set cancels knockback
- Helmet
- Adaptive Vision (toggle) — clearer vision in water and lava
- Oxygen Recycler — restores air underwater using FE
- Auto Feeder — restores hunger when low using FE
- Debuff Purifier — removes listed debuffs for FE
- Chestplate
- Solar Charger — generates FE in daylight with sky access
- Power Distributor — charges held/hotbar energy items when the suit is full
- Defense Laser (toggle) — auto-fires at nearby hostiles
- Leggings
- Sprint Booster (toggle) — faster sprinting using FE
- Mining Stabilizer — full mining speed while submerged
- Heat Shield — fire/lava immunity while energized (drains FE)
- Boots
- Aquatic Thrusters — faster movement in fluids using FE
- Hydraulic Actuators (toggle) — higher jump, step height, fall immunity
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