Slaughter & Hide (0.0.0-beta.44)
Curse Maven Snippet
What's new
v0.0.0-beta.44 - In-game guide & missing-texture fixes
Add
- In-game "Butcher's Guide" via Vellumli (an optional dependency — the book only shows up if Vellumli is installed). Ported from the original mod's Patchouli guide: 4 categories (blocks, guides, items, resources) and 22 entries, with recipes remapped to this mod's IDs and entries for non-ported content (bosses, armour sets, costumes) dropped. Full Spanish translation included. Crafted from a book plus raw meat (
#slaughter_hide:raw_meat). The book title and landing text use translation keys. - Dedicated blood drip particle (
slaughter_hide:blood_drip, dark red, gravity-affected) for the bleeding drip, replacing the vanilla dripstone-lava particles it used to borrow.
Fix
- Butcher Displays (
<wood>_butcher_display) are now a proper two-block-tall structure (same pattern as the Taxidermy Table): the lower half keeps the tall model and the upper half (<wood>_butcher_display_top, invisible) gives the tile above full solid collision. Placing it fills both tiles; breaking either half removes both and drops one item; it will not place without headroom. Displays placed before this version stay one block until re-placed. - The Blood Puddle rendered as a magenta cube, both as an item and as a placed block: the item pointed at a flat block model with an animated texture, and the block referenced a texture from the item atlas (not allowed in block models). Item is now
item/generated; the block is a thin decal model with its own block-atlas texture. - Blood Bucket / Infected Blood Bucket: their item definitions used the old loader syntax without the
neoforge:item/mask/*masks. Rewritten with an inlineneoforge:fluid_containermodel like the original. - 27 blocks rendered as a magenta cube in the inventory because they were missing their
assets/slaughter_hide/items/<id>.jsonitem-definition file (required in MC 26.2):photos,salt_block,spike_trap,sulfur_ore,deepslate_sulfur_ore, the diorite brick block/slab/stairs/wall,dragon_scale_block,plastic_sheetandplastic_sheet_corner,bone_barrel,cod_barrel,salmon_barrel,butcher_statue,floorstanding_sign,cling_film,blood_splatter, raw and cooked sausages (plain and blood), and the four salt formations. - Wishbone and Salt had no texture — textures restored from the original mod's assets.
- The Blood Grate broke in a single hit in survival — it now has real hardness (
strength 3/6) and a metallic sound. Empty-hand right-click also reports the stored blood level (N/3) on the action bar.
Notes
Still pending client verification and a dedicated pass: the visible bleeding drip and the Blood Grate fill level, and the hanging-carcass butchering models (cut stages while on the hook).
This mod has no additional files

