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Slaughter & Hide

Realistically butcher every mob in Minecraft: skin carcasses, cure hides into leather, cut meat, and cook it all at the butcher's table. Port of Butchery to NeoForge 26.2.
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Slaughter & Hide (0.0.0-beta.40)

File nameslaughter_hide-26.2-neoforge-26.2.0.57-0.0.0-beta.40.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 27, 2026
Downloads
8
Size
1.3 MB
Mod Loaders
NeoForge
File ID
8748994
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:slaughter-hide-1652921:8748994"

Learn more about Curse Maven

What's new

v0.0.0-beta.40 - Blood feel fixes

Follow-up to beta.39 fixing how blood behaves and reads in-game.

Fix

  • You no longer get stuck standing in blood. The fluid copied the original's extreme thickness values (13× lava viscosity); dialled down to something only a bit heavier than water.
  • Blood buckets look like blood. They now render tinted with the fluid's colour (red / green) instead of showing a plain water bucket.
  • The Blood Grate shows its fill. A layer of blood now rises inside the grate as it fills 0→3, with a sound when it tops out so you know a bottle can be taken.
  • Blood actually drips downward now — falling particles stream from the carcass to whatever is below (grate, floor, up to 6 blocks), with a splash where they land. Puddles land on the real ground instead of floating in the gap.
  • Taxidermy Table no longer overhangs into the next block — its model was ~2 blocks wide, now it fits one.

Known issue

  • A carcass hung on a hook snaps from its hanging pose to a lying pose when it finishes draining. The original had dedicated hanging-drain models that this port doesn't include yet.

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