Slaughter & Hide (0.0.0-beta.40)
Curse Maven Snippet
What's new
v0.0.0-beta.40 - Blood feel fixes
Follow-up to beta.39 fixing how blood behaves and reads in-game.
Fix
- You no longer get stuck standing in blood. The fluid copied the original's extreme thickness values (13× lava viscosity); dialled down to something only a bit heavier than water.
- Blood buckets look like blood. They now render tinted with the fluid's colour (red / green) instead of showing a plain water bucket.
- The Blood Grate shows its fill. A layer of blood now rises inside the grate as it fills 0→3, with a sound when it tops out so you know a bottle can be taken.
- Blood actually drips downward now — falling particles stream from the carcass to whatever is below (grate, floor, up to 6 blocks), with a splash where they land. Puddles land on the real ground instead of floating in the gap.
- Taxidermy Table no longer overhangs into the next block — its model was ~2 blocks wide, now it fits one.
Known issue
- A carcass hung on a hook snaps from its hanging pose to a lying pose when it finishes draining. The original had dedicated hanging-drain models that this port doesn't include yet.
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