Slaughter & Hide (0.0.0-beta.39)
Curse Maven Snippet
What's new
v0.0.0-beta.39 - Blood polish & tool tiers
Small follow-up to beta.38 fixing the things that stood out once the blood system was actually in-game.
Fix
- All tool tiers work now. Only the iron cleaver and iron skinning knife were wired to the butchering tags — copper, gold, diamond and netherite were craftable but did nothing. All four tiers are now recognised for bleeding and cutting.
- Blood Grate no longer looks like a solid cube of blood — it uses its real metal-grate model. (The 0–3 fill level is still only functional, not shown on the model yet.)
- Blood Puddle is now a thin flat layer you can walk through, instead of a solid red block.
- Bleeding drips continuously. A bleeding carcass now spits a small burst of blood every couple of seconds for the whole drain, filling a grate underneath it over a few pulses or leaving a puddle — instead of a single one-off effect you could miss.
How to butcher: kill an animal → place a Hook on a wall with air below it → right-click the Hook with the dropped carcass item → right-click the hanging carcass with a Cleaver to bleed it (set instant_bleeding = true in the config to skip the 45s wait) → on the drained carcass: cleaver for the head, skinning knife for the hide, then cleaver three more times for the cuts.All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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