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Slaughter & Hide

Realistically butcher every mob in Minecraft: skin carcasses, cure hides into leather, cut meat, and cook it all at the butcher's table. Port of Butchery to NeoForge 26.2.
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Slaughter & Hide (0.0.0-beta.39)

File nameslaughter_hide-26.2-neoforge-26.2.0.57-0.0.0-beta.39.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 27, 2026
Downloads
10
Size
1.3 MB
Mod Loaders
NeoForge
File ID
8748853
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:slaughter-hide-1652921:8748853"

Learn more about Curse Maven

What's new

v0.0.0-beta.39 - Blood polish & tool tiers

Small follow-up to beta.38 fixing the things that stood out once the blood system was actually in-game.

Fix

  • All tool tiers work now. Only the iron cleaver and iron skinning knife were wired to the butchering tags — copper, gold, diamond and netherite were craftable but did nothing. All four tiers are now recognised for bleeding and cutting.
  • Blood Grate no longer looks like a solid cube of blood — it uses its real metal-grate model. (The 0–3 fill level is still only functional, not shown on the model yet.)
  • Blood Puddle is now a thin flat layer you can walk through, instead of a solid red block.
  • Bleeding drips continuously. A bleeding carcass now spits a small burst of blood every couple of seconds for the whole drain, filling a grate underneath it over a few pulses or leaving a puddle — instead of a single one-off effect you could miss.
How to butcher: kill an animal → place a Hook on a wall with air below it → right-click the Hook with the dropped carcass item → right-click the hanging carcass with a Cleaver to bleed it (set instant_bleeding = true in the config to skip the 45s wait) → on the drained carcass: cleaver for the head, skinning knife for the hide, then cleaver three more times for the cuts.

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