Slaughter & Hide (0.0.0-beta.37)
Curse Maven Snippet
What's new
v0.0.0-beta.37 - Butcher's workshop: 4 machines, the blood system, and a full kill-to-cut loop
The biggest beta so far. Every butchering machine from the original mod is now in, the blood system is implemented, and the whole "kill an animal → hang it → bleed it → drain it → cut it up → cook it" loop is wired end to end for all 7 supported mobs (cow, pig, sheep, chicken, rabbit, goat, polar bear). A large amount of dead content left over from the earlier 77-mob scope has also been swept out.
This is a beta. The GUIs, the machine recipes and the blood fluid rendering have not been smoke-tested in a running client yet — please report anything that looks wrong.
Butchering machines (GUI blocks)
All four of the original mod's machine blocks with real menus are now ported. Each opens a screen, keeps its contents when you close it, and outputs a redstone comparator signal.
- Meat Grinder — grinds meat into other products: a carcass block → meat scraps; raw pork + intestines + a sausage attachment → a raw sausage (add a bottle of blood for a raw blood sausage); raw mutton → raw lamb mince; raw beef → raw beef mince. Comes with 8 new input/output items (intestines, sausage attachment, meat scraps, raw sausage, raw blood sausage, raw beef/lamb mince, bottle of blood).
- Pestle and Mortar — crushes things: a hoof → a slime ball; any crushable bone (vanilla bone, bird foot, wishbone) → bone meal.
- Taxidermy Table — turns a hide + a head + planks into a mounted trophy for each of the 7 mobs (chicken and rabbit have no hide, so it's head + 2 planks). Crafted from an animal skin over planks.
- Freezer — already present, unchanged.
Blood system
- Two custom fluids: Blood and Infected Blood, with source/flowing states, their own fluid physics, buckets, and in-world rendering.
- Blood Grate — place it under a carcass that is bleeding and it fills up over three animals. Right-click a full grate with a glass bottle to collect a Bottle of Blood (which feeds the Meat Grinder's blood-sausage recipe).
- Blood Puddle — a thin ground layer that appears under a bleeding carcass when there is no grate, and dries up over time.
- Bleeding a carcass now leaves visible blood (grate fill or a puddle) instead of a placeholder smoke puff.
Kill-to-cut loop completed for all 7 mobs
- Cooked Polar Bear Meat added (the raw item existed with nowhere to go) — smelting, smoking and campfire recipes.
- Cooked Chicken Leg and Cooked Chicken Wing added (present in the original mod, previously missing here).
- Polar bear now correctly replaces its vanilla cod and salmon drops with the carcass.
- Added the two missing drained-carcass block loot tables (goat, polar bear).
- Verified pig / sheep / chicken / rabbit / goat against the original: definitions, loot tables, blockstates and assets all match.
Polar bear fixes
- Mounted Polar Bear Head now has a texture — the block was never actually being registered.
- Fixed the missing Polar Bear Head Mount / Skeleton item models and the magenta Drained Polar Bear Carcass texture.
- Added all the missing polar bear translations (EN + ES).
Goat fixes
- Goat Skin now has a texture.
- Removed 6 phantom goat food items that were not in the original mod and were unobtainable (the goat shares the sheep's lamb cuts).
Cleanup
- Swept 1,822 orphan asset and data files left over from the old 77-mob scope (models, textures, blockstates, loot tables, recipes for mobs and furniture that are no longer in the mod). Everything that is actually registered is preserved.
- Removed 28 unobtainable meat and organ items for out-of-scope mobs, plus their models, textures, translations and one recipe.
- Removed 3 dead block classes, 22 orphan translation keys, and 7 stray migration scripts committed by mistake.
- The in-game JAR dropped from ~2.9 MB to ~1.3 MB.
Known gaps in this beta
- Blood fluid rendering compiles against the Minecraft 26.2 API but has not been checked in a running client yet.
- Blood bucket items use the vanilla water-bucket texture as a placeholder; Bottle of Infected Blood reuses the Bottle of Blood texture.
- Blood puddles do not spread; the Blood Grate has no cross-mod blood-magic/vampirism compatibility.
- The Taxidermy Table recipes are a small hand-made set (the original's recipe data is not in the extractable assets).
- The machines do not port the original's custom JEI recipe categories.
This mod has no additional files

