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Slaughter & Hide

Realistically butcher every mob in Minecraft: skin carcasses, cure hides into leather, cut meat, and cook it all at the butcher's table. Port of Butchery to NeoForge 26.2.
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Slaughter & Hide (0.0.0-beta.36)

File nameslaughter_hide-26.2-neoforge-26.2.0.57-0.0.0-beta.36.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 26, 2026
Downloads
22
Size
2.8 MB
Mod Loaders
NeoForge
File ID
8741763
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:slaughter-hide-1652921:8741763"

Learn more about Curse Maven

What's new

v0.0.0-beta.36 - Farm animals tight scope (7 mobs)

Tighter farm scope: only the 6 true farm animals + polar bear. Removes horse family and llamas.

Changed (BREAKING)

  • Scope cut from 13 to 7. Removed 6 families: horse, donkey, mule, and the 4 llama variants (brown/white/creamy/gray). Kept: cow, pig, sheep, chicken, rabbit, goat, plus polar bear (only non-farm mob requested to keep). Carcass definitions, blocks, items, recipes, head/mount/skeleton families and creative-tab entries removed. Skin set now 5 (cow/pig/sheep/goat/polar bear — chicken/rabbit have no skin item).
  • Lang trimmed 300 → 240 keys in en_us/es_es (60 orphan horse/llama keys removed).

Fix

  • 7-mob registry crash fixed. Carcasses.java static block and ModBlocks/ModItems registrations now consistent for 7 (previous beta.35 still referenced horse/donkey/mule RAW steaks in FOOD tab causing cannot find symbol RAW_DONKEY_STEAK).
  • Polar bear carcass correctly restored with its 6 voxel shapes (hanging/lying/head variants) — previous minimal add had duplicated shapes due to dead-code leftovers from 77-mob dump.

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