Slaughter & Hide (0.0.0-beta.32)
Curse Maven Snippet
What's new
v0.0.0-beta.32 - 7 new blocks + a real loot-table bugfix
Adds 7 more blocks from the original Butchery catalog and fixes a bug that likely made most humanoid and "special" mobs drop nothing when cut up.
Add
basin— slowly collects salt near the salt formation blocks.brain— attracts nearby zombies.cash_register_block— drawer opens/closes on right-click.skin_rack— hangs a mob skin for display.wooden_spit_rotisserie— cooks a pig carcass over a campfire (raw > cooked > burnt).jar— displays a single stored item.metal_tray— decorative.
Fix
- Major: most humanoid corpse mobs (zombie, drowned, husk, piglin, piglin brute, skeleton, vindicator, witch, evoker) and the "special" mobs (enderman, endermite, sniffer, strider, turtle) had their cutting-stage loot tables sitting in the wrong data folder and were very likely dropping nothing at all when butchered, silently. Moved to the correct location — their drops should now actually work.
- Enderman/Turtle were configured for 8/7 cuts but the cutting handler only ever supports 3 — capped to match reality instead of over-promising content that was never reachable.
- Ravager and Pufferfish's fresh-carcass block had no matching model, showing as a missing-texture placeholder — fixed.
Total mobs ported
- 70 generic carcass mobs (standard 5-stage system)
- 10 CorpseBlock mobs (organ-harvesting system)
- 4 special mobs (Enderman, Strider, Sniffer, Turtle)
- 84/79 mobs ported
Still missing: the 4 GUI-driven workstations (Freezer, Meat Grinder, Pestle & Mortar, Taxidermy Table), visible blood, the Iron Golem set, and real tool-tier textures (still placeholders).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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