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Slaughter & Hide

Realistically butcher every mob in Minecraft: skin carcasses, cure hides into leather, cut meat, and cook it all at the butcher's table. Port of Butchery to NeoForge 26.2.
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Slaughter & Hide (0.0.0-beta.32)

File nameslaughter_hide-26.2-neoforge-26.2.0.57-0.0.0-beta.32.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 25, 2026
Downloads
23
Size
2.3 MB
Mod Loaders
NeoForge
File ID
8728204
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:slaughter-hide-1652921:8728204"

Learn more about Curse Maven

What's new

v0.0.0-beta.32 - 7 new blocks + a real loot-table bugfix

Adds 7 more blocks from the original Butchery catalog and fixes a bug that likely made most humanoid and "special" mobs drop nothing when cut up.

Add

  • basin — slowly collects salt near the salt formation blocks.
  • brain — attracts nearby zombies.
  • cash_register_block — drawer opens/closes on right-click.
  • skin_rack — hangs a mob skin for display.
  • wooden_spit_rotisserie — cooks a pig carcass over a campfire (raw > cooked > burnt).
  • jar — displays a single stored item.
  • metal_tray — decorative.

Fix

  • Major: most humanoid corpse mobs (zombie, drowned, husk, piglin, piglin brute, skeleton, vindicator, witch, evoker) and the "special" mobs (enderman, endermite, sniffer, strider, turtle) had their cutting-stage loot tables sitting in the wrong data folder and were very likely dropping nothing at all when butchered, silently. Moved to the correct location — their drops should now actually work.
  • Enderman/Turtle were configured for 8/7 cuts but the cutting handler only ever supports 3 — capped to match reality instead of over-promising content that was never reachable.
  • Ravager and Pufferfish's fresh-carcass block had no matching model, showing as a missing-texture placeholder — fixed.

Total mobs ported

  • 70 generic carcass mobs (standard 5-stage system)
  • 10 CorpseBlock mobs (organ-harvesting system)
  • 4 special mobs (Enderman, Strider, Sniffer, Turtle)
  • 84/79 mobs ported

Still missing: the 4 GUI-driven workstations (Freezer, Meat Grinder, Pestle & Mortar, Taxidermy Table), visible blood, the Iron Golem set, and real tool-tier textures (still placeholders).

This mod has no additional files