Slaughter & Hide (0.0.0-beta.30)
Curse Maven Snippet
What's new
v0.0.0-beta.30 - Fix CorpseBlock registration crash
Fixed a critical crash during mod loading where CorpseBlock entity types were being registered without valid blocks.
Fix
- Added missing
registerCorpseFamily()calls for all 10 humanoid CorpseBlock mobs (Zombie, Skeleton, Drowned, Husk, Vindicator, Evoker, Witch, Piglin, Piglin Brute, Ravager) inModBlocksstatic initializer - Fixes
Block entity type instantiated without valid blockscrash during mod loading
Total mobs ported
- 70 generic carcass mobs (standard 5-stage system)
- 10 CorpseBlock mobs (organ-harvesting system)
- 4 special mobs (Enderman 8 cuts, Strider 3 cuts, Sniffer 3 cuts + fur + head, Turtle 7 cuts)
- 84/79 mobs ported
Same features as beta.29, but with the CorpseBlock registration crash fixed. Users experiencing crashes with beta.29 should update to this version.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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