Slaughter & Hide (0.0.0-beta.27)
Curse Maven Snippet
What's new
v0.0.0-beta.27 - Complete tool tiers, all recipes, placement verification
Finalized the remaining content from the Butchery port roadmap.
Add
- All tool tiers (6 tiers × 4 tools = 24 new tools):
- Copper, Gold, Diamond, Netherite, Bone tiers (Iron was already present)
- Each tier: cleaver, skinning knife, hacksaw, hammer
- Recipes for all tool tiers included
- All 378 cooking/recipe files ported from original Butchery:
- Cooking recipes for all 80+ mob meat cuts (steaks, legs, ribs, etc.)
- Tool tier recipes for all 6 tiers × 4 tool types
- Sausage recipes, blood sausage recipes
- Head mount, rope, basin, butcher table, counter, display recipes
- Head mount/skeleton placement verified working:
- HeadMountBlock: wall-mounted placement with correct facing
- SkeletonBlock: ground placement with correct facing
- BlockItems registered for all 84 mobs
- Blood assets added (blockstate, model, textures) for future blood system
Total mobs ported
- 70 generic carcass mobs (standard 5-stage system)
- 10 CorpseBlock mobs (organ-harvesting system)
- 4 special mobs (Enderman 8 cuts, Strider 3 cuts, Sniffer 3 cuts + fur + head, Turtle 7 cuts)
- 84/79 mobs ported
Core butchery port complete. Remaining: blood fluid system, JEI/Patchouli integration, client renderers, advancements.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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