Slaughter & Hide (0.0.0-beta.24)
Curse Maven Snippet
What's new
v0.0.0-beta.24 - Strider carcass (3 cuts)
Implemented the Strider carcass with a 3-cut butchering system. Strider uses the standard carcass system with hanging/lying poses.
Add
- Strider — full butchering loop with 3 cuts:
- Kill → hang from
Hook→ bleed → cut in sequence for 3 cuts - Each cut drops raw_strider_meat (1-2) + animal_fat (1-3); cut 3 also drops bone (1-2)
- No head, head mount, skeleton, or skin
- Two blockstates: 0=lying, 1=hanging
- Kill → hang from
- New item:
raw_strider_meat - Voxel shapes ported 1:1 from original Butchery for hanging/lying poses
- Assets — blockstates, models, loot tables, textures copied and namespace-remapped
Change
- Strider now drops
stringon death (swept by carcass system)
Total mobs ported
- 70 generic carcass mobs (standard 5-stage system)
- 10 CorpseBlock mobs (organ-harvesting system)
- 2 special mobs (Enderman 8 cuts, Strider 3 cuts)
- 82/79 mobs ported
Remaining special mobs: sniffer (3 cuts + fur), turtle (7 cuts), blaze, ghast
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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