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Slaughter & Hide

Realistically butcher every mob in Minecraft: skin carcasses, cure hides into leather, cut meat, and cook it all at the butcher's table. Port of Butchery to NeoForge 26.2.
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Slaughter & Hide (0.0.0-beta.24)

File nameslaughter_hide-26.2-neoforge-26.2.0.57-0.0.0-beta.24.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 20, 2026
Downloads
8
Size
1.5 MB
Mod Loaders
NeoForge
File ID
8694358
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:slaughter-hide-1652921:8694358"

Learn more about Curse Maven

What's new

v0.0.0-beta.24 - Strider carcass (3 cuts)

Implemented the Strider carcass with a 3-cut butchering system. Strider uses the standard carcass system with hanging/lying poses.

Add

  • Strider — full butchering loop with 3 cuts:
    • Kill → hang from Hook → bleed → cut in sequence for 3 cuts
    • Each cut drops raw_strider_meat (1-2) + animal_fat (1-3); cut 3 also drops bone (1-2)
    • No head, head mount, skeleton, or skin
    • Two blockstates: 0=lying, 1=hanging
  • New item: raw_strider_meat
  • Voxel shapes ported 1:1 from original Butchery for hanging/lying poses
  • Assets — blockstates, models, loot tables, textures copied and namespace-remapped

Change

  • Strider now drops string on death (swept by carcass system)

Total mobs ported

  • 70 generic carcass mobs (standard 5-stage system)
  • 10 CorpseBlock mobs (organ-harvesting system)
  • 2 special mobs (Enderman 8 cuts, Strider 3 cuts)
  • 82/79 mobs ported

Remaining special mobs: sniffer (3 cuts + fur), turtle (7 cuts), blaze, ghast

This mod has no related projects