Slaughter & Hide (0.0.0-beta.22)
Curse Maven Snippet
What's new
v0.0.0-beta.22 - CorpseBlock system for 10 humanoid mobs
Implemented the CorpseBlock organ-harvesting system for all humanoid mobs that require it (zombie, skeleton, drowned, husk, vindicator, evoker, witch, piglin, piglin_brute, ravager). These mobs use a 9-slot container-based block entity instead of the standard 5-stage carcass system.
Add
- 10 new CorpseBlock mobs with full butchering loops: zombie, skeleton, drowned, husk, vindicator, evoker, witch, piglin, piglin_brute, ravager
- CorpseBlockEntity — 9-slot container block entity for storing organs during butchering
- CorpseBlock — generic block with hanging/lying poses using voxel shapes from original Butchery
- Voxel shapes ported 1:1 from original Butchery for all 10 mobs (hanging, lying, head, head_mount, corpse stages)
- Loot tables for all cutting stages (head, skin, 3 cuts) with organ drops
- Assets — blockstates, models, textures copied and namespace-remapped from butchery → slaughter_hide
Change
- Fixed
CorpseBlockEntityfor NeoForge 26.2 (correctedcreateMenusignatures,loadAdditional/saveAdditionalwithValueInput/ValueOutput) - Added
corpseShapes()method toCarcassDefinitionrecord - Registered CorpseBlock families in
ModBlocksand items inModItems
Total mobs ported
- 70 generic carcass mobs (standard 5-stage system)
- 10 CorpseBlock mobs (organ-harvesting system)
- 80/79 mobs (ravager added as bonus)
Remaining special mobs: enderman (8 cuts), strider, sniffer, turtle (7 cuts), blaze, ghast
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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