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SlashBlade ReClient

A lightweight client-side addon for SlashBlade: Resharped

SlashBlade ReClient is a lightweight client-side addon for SlashBlade: Resharped on Minecraft 1.20.1.

SlashBlade normally synchronizes movement and modifier keys separately from attack and use actions. Under network latency, the server may process a click using an outdated directional or modifier-key state, causing the wrong combo or an unintended move to activate.

ReClient captures the latest physical key state immediately before an attack or use action and sends it through SlashBlade’s existing input packet first. This keeps directional and modifier inputs aligned with the corresponding click, reducing latency-related misinputs and incorrect combo selection.

Features

  • Synchronizes current input immediately before left-click attacks and right-click actions.
  • Covers movement, sneak, jump, attack, use, special-move, and summoned-blade key states.
  • Reduces accidental moves and incorrect combo selection under network latency.
  • Uses SlashBlade’s existing network protocol.
  • Does not modify damage, combo definitions, costs, cooldowns, or game balance.
  • Keeps combo validation and gameplay effects authoritative on the server.
  • Works entirely as a client-side addon and does not modify the original SlashBlade JAR.

SlashBlade ReClient 是一个面向 Minecraft 1.20.1 拔刀剑:重锋(SlashBlade: Resharped) 的轻量级客户端附属模组。

拔刀剑原本会分别发送移动、潜行等按键状态与攻击、使用动作。在存在网络延迟时,服务端可能使用尚未更新的方向键或修饰键状态处理点击操作,从而选中错误的连招,或者触发玩家并不希望释放的招式。

ReClient 会在玩家执行攻击或使用动作前,立即读取当前真实按键状态,并优先通过拔刀剑原有的输入网络包完成同步。这样可以让方向键、潜行键等输入与对应的点击动作保持一致,减少延迟导致的误触和错误选招。

功能

  • 在左键攻击和右键使用前立即同步当前输入。
  • 同步移动、潜行、跳跃、攻击、使用、特殊移动和幻影剑按键状态。
  • 减少网络延迟下的招式误触与连招选择错误。
  • 复用拔刀剑原有网络协议,不引入额外服务端协议。
  • 不修改伤害、连招定义、消耗、冷却或平衡数值。
  • 连招校验和实际游戏效果仍由服务端负责。
  • 完全以客户端附属形式运行,不修改拔刀剑原始 JAR。

The SlashBlade ReClient Team

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