SkyLance
A server-validated aerial fire-control system for Minecraft. Observe the battlefield from an orbiting sensor platform, acquire targets, select a weapon, and deliver strikes with visible travel time, positional audio, impact effects, and persistent battlefield aftermath.

Command the battlefield from above
SkyLance turns the dedicated Aerial Designator into a complete air-support station. Its camera maintains a stable orbit around the selected area while allowing smooth pan, range, and zoom control. Projectile timing remains consistent across camera distances, so every descending round and missile stays readable without exposing an artificial launch point.
- Continuously orbiting aerial camera with smooth, high-speed free movement.
- Server-authoritative targeting, fire rate, magazines, damage, world borders, and loaded-chunk validation.
- High-contrast living-target detection with manual and automatic tracking.
- Dedicated Aerial Designator with an original model, texture, and crafting recipe.
- Startup sequence, control-link status, signal effects, and an optional compact control guide.
Multi-spectrum sensor suite

Cycle between TV, White Hot, Black Hot, and restrained NVG modes. Thermal outlines keep players and mobs readable against terrain, while range, bearing, elevation, movement-lead prediction, threat state, and control-link quality provide useful targeting information without overwhelming the feed.
Operational showcase
| Target acquisition | Orbiting fire control |
|---|---|
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| Detect, identify, lock, and track living targets from above. | Maintain precise weapon control while the sensor platform continues its orbit. |
| Cluster missile strike | Live battlefield feed |
|---|---|
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| Deploy a wide-area missile that separates into multiple submunitions before impact. | Observe movement, target status, weapon state, and impact results in real time. |
Eight-weapon arsenal
| Slot | Weapon | Role |
|---|---|---|
| 1 | M134 Minigun | Continuous precision fire with visible descending rounds and short reload cycles. |
| 2 | 40 mm Autocannon | A 12-round magazine for controlled explosive fire. |
| 3 | Cluster Missile | A wide-area missile that separates into multiple submunitions before impact. |
| 4 | Earthshaker | A heavy penetrator with terrain destruction, a deep crater, shockwave, signal disruption, and delayed camera shake. |
| 5 | Specter | A continuously steering guided missile for a designated target. |
| 6 | Hailstorm | A six-rocket guided salvo for moving groups and dispersed targets. |
| 7 | Nightveil | A persistent tactical smoke field that obscures an area without damaging terrain. |
| 8 | ARC EMP | A pulse weapon that temporarily disrupts powered Redstone and impairs entities inside its field. |
Every projectile has a dedicated in-flight model and distance-aware travel speed. Launch audio begins at the platform, while impact audio originates at the strike location and reaches the camera with a realistic distance delay.
Tactical systems
- Weapon-safe reconnaissance with precise range, bearing, and elevation.
- Five synchronized tactical markers with cycle, designate, and clear controls.
- Automatic and manual target lock with movement prediction.
- Threat detection and electronic-interference effects on the control link.
- Battle Damage Assessment for affected entities, terrain damage, and effect radius.
- Persistent smoke, ash, embers, fire, and ground scorch after destructive impacts.
- Illustrated in-game weapon reference covering the complete arsenal.
Core controls
| Input | Action |
|---|---|
| Right click | Enter the feed while holding the Aerial Designator. |
| W A S D | Pan the target area. |
| Mouse wheel | Adjust orbit angle first, then camera zoom/range. |
| Left click | Fire the selected weapon. |
| 1-8 | Select a weapon. |
| Middle click / N | Cycle sensor mode. |
| L | Acquire or release a living target. |
| R | Toggle reconnaissance mode. |
| X / C / Backspace | Add, cycle, or clear tactical markers. |
| G | Open the illustrated weapon reference. |
| H | Hide or show the control guide. |
| Esc | Close the feed. |
Version and loader support
SkyLance is distributed as separate, version-correct builds for Fabric, Forge, and NeoForge wherever each loader officially supports the selected Minecraft release. Always choose the file whose Minecraft version and loader exactly match your installation.
Fabric builds require Fabric API. SkyLance must be installed on both the client and server for multiplayer use.
Developer: Haider x
License: All Rights Reserved (ARR)
"If you run into any issues, don’t hesitate to reach out via Discord or CurseForge—I’ll be happy to help."





