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Skyblock Simplified [SBS]

Dungeon maps and puzzle solvers, garden and mining tools, slayer helpers, live Bazaar pricing, waypoints, trackers and a configurable HUD. Open-source, never plays the game for you. Development Stage — bugs expected, please report them.
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skyblock-simplified-sbs-1.0.0-beta.13.jar

File nameskyblock-simplified-sbs-1.0.0-beta.13.jar
Uploaded
Nov 5, 2026
Downloads
35
Size
10.3 MB
Mod Loaders
Fabric
File ID
9458158
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:skyblock-simplified-sbs-1644949:9458158"

Learn more about Curse Maven

What's new

SkyBlock Simplified — 1.0.0-beta.13

Requires Minecraft 26.2 with Fabric. Client-side only; nothing is installed on a server.

80 changes since beta 12. The biggest: profit trackers for Dungeons, Kuudra, Dragons, the Experimentation Table, the Sacrifice Altar, Farming and Diana; Ice Path, Ice Fill, Boulder, Blaze, Simon Says, Arrow Align and Tic Tac Toe help in dungeons; Blaze, Enderman and Vampire slayer helpers; the Craft Helper; Auto Requeue; and the Player Viewer and Party finder without a licence.


What's new in beta 13

Released 2026-11-05 — 80 changes

Ice Path shows the way to the exit

Ice Path now draws the fewest hits that get the silverfish to the exit, one line per slide, with the first one telling you which way to push it. It re-plans after every hit and is on by default. 2026-10-17

Hide Low-Level Players: also in the tab list

Players below your chosen SkyBlock level are now left out of the SBS tab list too, with the same exceptions as in chat and the world (you, your party, dungeon team and trusted players). Turn it off with "Hide Them In The Tab List". 2026-10-17

Ice Fill draws one line

Ice Fill now shows the rest of the walk as one line in the colour you set under "Ice Fill Colour". Turn off "Ice Fill: One Line" to get the old boxes per straight run back. 2026-10-17

Puzzle solvers work inside their rooms again

Entering a puzzle room never started its solver, so answers were not drawn even with everything switched on. Fixed. "Puzzle solved/failed" messages are also recognised again in their current form (with the "> " in front), so Tic Tac Toe and Three Weirdos clear their highlight when the room is done. 2026-10-15

Three Weirdos, puzzle results and Bingo goals read chat again

The puzzle solvers never received any chat, so Three Weirdos never marked the reward chest and solved or failed puzzles were not noticed. The Architect's First Draft reminder and the Bingo goal tracker had the same problem. All of them read chat again. 2026-10-16

Blaze order is read from the room

The blaze solver now works out on its own whether the room wants the highest or the lowest blaze first. "Blaze Highest First" only applies when the room cannot be read. 2026-10-16

Boulder, Ice Fill and Tic Tac Toe solvers now show their answer

Boulder marks the boxes to push and in which direction, and updates after every push. Ice Fill draws the walk over every ice tile. Tic Tac Toe boxes the button for your best move. All three are on by default now. 2026-10-15

Blaze, Creeper and Ice Path rooms are recognised before they are solved

The blaze room was often only recognised once it was already done, and a Teleport Maze could be mistaken for the Creeper room. Puzzle rooms with a blaze, a creeper or a silverfish inside are now recognised by it, so their solver starts as you walk in. 2026-10-15

Recipe Viewer: a hotkey that opens the enchanted form's recipe of the hovered item

Bind "Enchanted Form Recipe" under Recipe Viewer, hover an item and press it: Wheat opens the Enchanted Wheat recipe, Enchanted Wheat opens Enchanted Hay Bale. Items without an enchanted form show their usages instead. The R lookup key can now be rebound too (default still R). 2026-10-17

Dragon Profit Tracker for The End

A card in the Dragon's Nest shows what each dragon fight earned you: the Summoning Eyes you placed against the dragon loot you got, your damage and position, and the totals per session and per dragon type. On by default; turn it off or move it under Combat, Dragon Profit Tracker. 2026-10-16

Dungeon Profit card only in the Dungeon Hub

Dungeon Profit card now only shows in the Dungeon Hub. Inside a run it stays out of the way, and the run is still counted. Turn on "Show Card Everywhere" to see it on every island. 2026-10-13

Sacrifice Altar profit tracker

A new Sacrifice Altar card in The End shows what your sacrifices gave you - Dragon Essence and every bonus drop - against what the items you gave up were worth, with the net and your best sacrifice, for this session or all time. The card shows only at the altar (it learns the spot from your first sacrifice there). The sacrificed item is valued with its reforge and enchants; a value marked ~ is the base item's price. Only your own sacrifices count. /sbs sacrifice reset [all] starts over. 2026-10-16

Better Chat: hide common spam with one click each

Better Chat: hide common spam (Autopet, ability damage, Kill Combo, Loot Share, cooldowns) with one click each. Every filter can also compact the spam into one line with a counter instead, and shows how many lines it caught this session. Hidden lines are still counted by every tracker. If you had the old "commands too fast", "not enough mana" or "blocks in the way" filters on, they stay on.

Diana: loot profit per hour and per burrow

A new Diana Profit card adds up what the event pays you - Griffin Feathers, coins, Chimera, Minos Relic, Daedalus Stick, Crown of Greed and the other drops - and shows the profit, the profit per hour of digging and per burrow, and your most valuable drops. Breaks of more than three minutes do not count as digging time. Switch between this session and all time, pick sell order, instant sell or lowest BIN prices, and type /sbs diana profit for the full table. Only your own drops count.

Dice Profit only shows after a roll

The Dice Profit card shows for a few seconds after each roll (configurable) instead of staying on screen. Turn off "Only Show After A Roll" to keep it up all the time.

Dungeon Profit: consumed Dungeon Potions counted as a cost; costs broken down (chest, Kismet, potions)

A Dungeon Potion you drink from your inventory before a run starts is now taken off that run's profit, at its Bazaar price or, if you choose, what you paid for it this session. The run history lists each run's chest, Kismet, potion and extra costs in their own columns, the session, today, all-time and per-floor totals show them too, and the card can show the open or last run's costs. A Kismet Feather used at Croesus is charged to the run whose chest it rerolled, and one with no chest claimed after it is no longer charged to a later claim. If you put potions into "Extra Cost Per Run", take them out, or they count twice.

Experimentation Table: profit tracker for your claims

A new card shows what your Experimentation Table claims were worth today: how many you claimed, the value of the Experience Bottles and enchanted books you won at current prices, and the net after a cost per visit you can set yourself. Off by default; turn it on under Experimentation Table. 2026-10-12

Menus: optional gradient/RGB filler panes instead of glass

A new Item Overlay setting, off by default, draws the blank glass panes that fill out SkyBlock menus as one smooth colour surface: each pane's own colour fading light to dark, or one moving rainbow across the whole menu. Panes that say something (on/off switches, order states) and the panes of terminals, the Experimentation Table, Melody's Harp and other pane puzzles are left as they are. Looks only; clicking works exactly as before.

Hide Low-Level Players (opt-in)

Hide chat and models of players below a SkyBlock level you choose. Only their public chat lines are hidden - party, guild, private and co-op chat never - and players whose level is not known, your party, your dungeon team, Trusted players and whoever is under your crosshair always stay. Hidden players can still be hit and right-clicked. Off by default, on the Hide Nearby Players card. 2026-10-11

Blaze slayer: demon highlight and phase timer

While your Inferno Demonlord is split into Quazii and Typhoeus, both demons get a box – in the colour of the attunement they wear, or a colour you pick per demon – as long as you can see them. A new line under the crosshair shows whether the boss is whole or split and for how long; move it in the HUD editor. Both are experimental and off by default; switch them on on the Slayer page.

Item search: remembers your island chests and marks the ones that hold the item you click

Chests you open on your Private Island are now remembered by where they stand, even after a restart (the Garden too, if you switch it on). Clicking an item in the item search boxes every chest that holds it, labelled with the chest and how many are inside - if you are somewhere else, it tells you which chests and marks them when you arrive. Opening a marked chest, leaving the island, a few minutes passing, or the new "Clear chest markers" button or key removes the markers. 2026-10-12

Player Notes: notes in your friend and ignore lists

Player Notes: notes shown in your friend and ignore lists, with quick add/edit.

Starred mobs: choose hitbox, outline or both, and pick the colour

Starred mobs: choose hitbox, outline or both, and pick the colour. The setting is now called "Highlight Starred Mobs"; it still only marks mobs you can actually see, and the default stays today's yellow box.

Storage search: find items by their enchantments

Searching in the storage overlay and the storage search screen now also matches enchantments, not only item names: "ultimate wise", "legion", "sharpness 7" or "sharpness vii" find the enchanted books and the gear that carries the enchant. A level is matched exactly — "sharpness 6" does not find Sharpness VII. 2026-10-11

Vampire slayer: big STEAK! call-out when the Riftstalker can be staked

The moment your own Riftstalker Bloodfiend drops to 20% health, a big STEAK! flashes on screen and the boss is boxed in orange for as long as the Steak Stake will finish it. Only your boss, never someone else's. Call-out, box and the threshold are under Blood Effigies in the settings. 2026-10-12

Dungeon Profit: chest books and items are counted, not only essence

A run's profit now includes every enchanted book and item from the chests you open, not just the essence. A chest claimed later at Croesus adds to the run it came from.

Fishing tracker: counters fixed, loot-share drops counted, every section can be hidden and reordered

Times Fished, Time, Per Hour and the Reel Timer no longer sit at 0 while your catches count: they now work from your casts, and Time leaves out breaks longer than the new Session Pause setting (2 minutes by default). Drops and shards you get from a loot share now count toward your profit, marked "LS" in the list. Every tracker section, and each line of the Profit section, has its own switch, and "Arrange Tracker Sections" lets you put the sections in any order - Profit above Catches, for example.

Recipe lookup (R): opens the item's recipe directly

Pressing R on a hovered item now opens its recipe directly — reforges and stars no longer break it, and the 'r' isn't typed into the search. Shift+R opens the item's usages instead. Items without a recipe still open a search, now for the plain item name.

Enderman slayer: shield hit counter and laser phase timer

During your own Voidgloom Seraph fight, the hits its shield still needs are shown under your crosshair ("Shield: 34 hits"), turning from red to green as it breaks. A second line counts down the laser phase; it is marked "~" while its length is still an estimate and uses the measured length after the first phase. Both can be turned off and moved in the Slayer settings.

Craft Helper: pin items and see their full recipe tree with what you still need, also outside the inventory

Open an item in the Recipe Viewer and switch to "Tree" to see every ingredient down to base materials, each with how many you have and how many you need (a tick or a cross, plus the counts). Star an item to favourite it, set how many you want with - and +, and put it on your screen as a card that stays while you play and updates as you collect - your inventory, sacks and storage count. It only counts and shows; it never crafts or clicks anything for you.

Farming: net profit card (crops, pests, visitors minus costs)

A new Farming Net card on the farming islands adds up what you made: crops, pest loot and the copper from visitors you served, minus the items those visitors took, the sprays you used and an hourly cost you can set yourself. It shows the session total and the net per hour of actual farming - breaks do not count. Pick whether crops are priced as a Bazaar sell order, instant sell or NPC sale, and what a copper is worth to you. On by default under Garden Helpers; display only.

Storage mode stays where you set it

Fixed: opening the SBS settings no longer switches the storage system to Full UI. A command keybind now uses its key alone, so it no longer also opens the item search when both share a key. The item search no longer turns Full UI on by itself: when the mode is lower, it shows a "Turn on" button.

Kuudra Profit Tracker: profit per run, session and tier

A new card shows what your last Kuudra run earned, your session total, profit per run and per hour, runs and the top drop. It adds up everything in the chests you claim, essence included, minus the key the paid chest used - at the price you bought it for, or today's price if you prefer. A lost run counts as a run with no profit. Anything without a price is never counted as zero - the total gets a trailing +. /sbs kuudraprofit opens every run with a summary per tier. Settings under Combat. Nothing is sent anywhere.

Weather Timer: countdown to the next (and next extreme) weather, with its bonuses

The event timers card has a Weather row for the island you are on: how long until the next weather and the next extreme one, and while one runs, which it is, how long is left and what it gives. Elsewhere it can show a favourite island instead. An optional alert one minute before a weather starts is off by default. 2026-10-12

Player Viewer: storage pages, loadouts, wardrobe and Heart of the Mountain

Looking at someone's profile now shows their Ender Chest and Backpacks as page cards with each page's value and an all-pages total, and their Loadouts, Wardrobe and Equipment wardrobe as loadout cards wearing their own skin, with the worn slot highlighted. New HotM and HotF pages show their perk trees with the same icons as the in-game menu, presets, and the tier you are on. The overview shows an estimated networth, priced on your PC from Bazaar and auction data, and the SkyBlock level in its Hypixel colour with the XP toward the next level. Magical Power now matches the game's Accessory Power. Fixed: accessories you upgraded are no longer listed as missing or shown twice, loadouts are in order and show their pets, applied armour and pet skins show, the worn wardrobe slot no longer disappears, wardrobe slots no longer carry the wrong loadout names, museum armour sets show real icons and Special donations are listed. Scrollbars in the viewer can now be dragged, and the viewer fits on small screens. 2026-10-08

Fishing tracker: reel timer, rare drops, and lava-session fixes

The fishing tracker now shows how long your bobber has been waiting for a bite, your average wait, and the average of your last 10 casts (adjustable). Only casts you reel in on a bite count. A new Rare Drops section lists drops like the Magma Lord Fragment, counted only when a sea creature that drops it died near you, and adds them to your session profit. Also fixed: shards from "CHARM!" kills now count, the shorter "It's a Double Hook!" message now doubles the catch, Chum and other items that nobody buys on the Bazaar are valued at the NPC price, and items show their real names ("Thunder Fragment", not "Thunder Shards"). 2026-10-08

Spring Boots: charge indicator while sneaking

While you sneak wearing Spring Boots, a small meter under the crosshair shows how far the jump is charged, and turns green at full charge. The step count is an estimate from how long you sneak until it has been timed in game. Can be moved, given a full-charge sound, or switched off under Spring Boots Charge. 2026-10-08

Dungeons: reminder to use an Architect's First Draft after a failed puzzle

When a puzzle fails - yours or a teammate's - SBS says which room failed and that an Architect's First Draft resets it, with how many you have in your inventory and sacks, or the Bazaar price if you have none. A line under the SBS Dungeon Map stays until the room is reset or solved. Only a reminder: you use the draft yourself. Settings are on the Puzzle Solvers card. 2026-10-08

Player Viewer works without a licence

The Player Viewer now works for everyone: with no licence entered, the mod confirms your Minecraft account the same way joining a server does and gets Player Viewer access by itself. It still needs "Profile, item and stat lookups" allowed in Licence Token > Privacy & data. Players you looked at are kept for 5 minutes, so reopening them is instant; Refresh in the header loads them again. Without a licence, the flip screens now show a plain note instead of a red warning. Carry, chat and the server flip ranking still need a licence; the party finder no longer does (see below). 2026-10-07

Party finder works without a licence

Without a licence token, the party finder now gets the same free access as the Player Viewer: list, create, join and leave parties. It needs "Party finder" allowed in Licence Token > Privacy & data, and it works with only that allowed. Party chat, party notes and a typed mob/boss still need a licence, and say so in their boxes; other party options are picked from the usual lists. 2026-10-08

Privacy: Party finder and profile lookups ask again

The "Party finder" and "Profile, item and stat lookups" switches are off again once and ask for your answer, because they now also cover the free token for players without a licence: it is issued for your Minecraft UUID, valid for 30 days, and its record is deleted 30 days after it expires. Hover the switches for the full details. 2026-10-08

Terminal solver: new, clearer highlight style and board

The slot to click is now a filled, glowing cell and the next one a ring, so the two differ by shape as well as colour. Rubix right-clicks get an amber notch and a count in the top-left corner; your melody button pulses when it is time to press, and the target column is highlighted. The big terminal board shows the terminal's name, your progress (for example 4/10) and a one-line instruction, follows your theme colours, fits small screens, and lets more of the world show behind it.

Simon Says shows the order on the buttons

In the Floor 7 Simon Says device, the buttons that lit up now carry their number: the first one is filled, the second ringed, and the rest show a small number in the corner. Marks behind walls are hidden. The order clears when a device is completed or after 90 seconds without a new light.

Arrow Align helper for the F7/M7 Goldor phase

Each frame of the Arrow Align device can show how many right clicks it still needs, with a tick once it is right, updating as your team turns them. It only knows layouts that have been recorded, and none are yet: until then the device says "unknown layout - recording". An optional guard (off by default) ignores a right click on a frame that is already right; sneak to click anyway. It never turns a frame for you.

Lights device in Floor 7: which levers to flip (testing, off by default)

On the phase-3 Lights device, the mod watches which lamps each lever turns on or off, yours and your teammates' flips alike, and once it knows enough it puts a box on every lever still to flip. Until then the device just says "recording". It never flips a lever for you. An optional guard, also off by default, ignores your own click on a lever that is not in the answer.

Shoot the Target: test version (off by default)

On the phase-3 Shoot the Target device in F7 and M7, the block you need to hit is boxed, the ones already hit are faintly marked, and a small counter shows how many hits are done. It only marks the block; aiming and shooting stay yours. The marks do not show through walls. Which block lights up and how many hits the device needs are still being checked, so the counter may be off; switch it on under Dungeons.

M7 Tick Timers (estimate)

A new card for the Master Mode 7 boss: during Storm it counts down to the next pad crush, during Goldor to his next tick, and it turns towards red in the last second. An optional big countdown in the middle of the screen covers that last second. The count follows the server's own ticks, so a laggy server does not throw it off. The timings are estimates for now and marked "est." on the card; the pad timing shows "?" until it has been measured. Off by default, turn it on in Dungeons; it can also be shown on Floor 7. It only displays.

M7 relic markers (waiting for recorded spots)

In the Master Mode floor 7 dragon phase, each relic's spawn can be marked with its colour name ("Red Relic"), and once you pick up a relic, the spot it goes to is marked until you place it, with an optional line from your crosshair. No spots are recorded yet, so nothing shows until they are; the mod writes what it sees during the phase to the log so they can be filled in. On by default, with a colour filter, under Dungeons. 2026-10-07

Fixed the Spirit Leap menu class colours and keybinds

The Spirit Leap menu colours and letters each teammate by class again, and the per-class leap keys work again. Classes are re-read as soon as the menu opens, and each head is matched by the player it belongs to even when its name is shown differently. 2026-10-08

Experimentation Table: misclick guard fixed and now shows when it is paused

Block Misclicks now catches every kind of click on a wrong Chronomatron or Ultrasequencer tile - right-click, middle click, shift-click and number keys too, not only a left click - and a fast double-click on a wrong tile no longer slips through on its second half. A blocked click outlines the tile in red, and "Misclick guard paused this round" shows when the guard has stood down so you can finish by hand. Two new settings choose how many refusals it takes to stand down and how long a quiet board waits; the defaults are unchanged. Superpairs is still never guarded.

Dungeons: boss HP shown as a number in the boss bar

In the Catacombs the boss bar now carries the boss's health after its name, read off the boss's own nametag when it is close enough. Where no number can be read it shows the percentage left instead - never a guessed number. Max, percent and colour can each be switched off under Dungeons > Boss Bar Health. 2026-10-07

Dungeon Profit Tracker: profit per run, per session and per floor, incl. chest costs and Kismet

A new card shows what your last Catacombs run earned, your session total, profit per hour, runs and the top drop. It adds up the chests you open, essence you find and rare drops, minus what the chests cost and any Kismet Feathers you use; chests claimed later from Croesus are added to their run. Anything without a price is never counted as zero - the total gets a trailing +. /sbs dungeonprofit opens every run with a summary per floor. Settings under Dungeons. Nothing is sent anywhere. 2026-10-08

Turned-off features say so instead of reporting a connection error

Features that are turned off in your privacy settings now say so, instead of reporting a connection error. The Player Viewer, Party Finder and carry board also show an "Open privacy settings" button that takes you to the right switch in Licence Token > Privacy & data. Failures that really are a lost connection now read "Could not reach the server". 2026-10-07

Safer handling of everything the SBS server sends

Every server answer is now checked before it is used; anything malformed is ignored and you see "SBS server returned invalid data" instead. Party Finder's "Auto Inv" is now "Join Notice": you get a chat notice when someone joins, and the Hypixel invite is sent when you press Invite All. Flip alert chat lines no longer open the auction on click; use the flip popup or the Flips window. A tester token (sbsfree_...) works only for the Player Viewer. 2026-10-07

Privacy button opens the privacy policy, and your choices follow it

The button in Licence Token > Privacy & data now opens the privacy policy on skyblocksimplified.de (Minecraft asks first). Your choices are now tied to the policy version you saw, and the page shows which version and date that was. When the policy changes, you get one chat message, and the optional features you allowed stay off until you choose again. This also happens once on this update, because earlier choices were not tied to any version, so features you had allowed (community chat, the SBS badge, party finder and others) are off until you turn them on again. 2026-10-07

Pet, server stats, cooldown and buff cards are built once per change

The pet card, the server stats, the item cooldown and the cake, God Potion and cookie cards now work out their text and layout only when something they show changes, instead of every frame. The pet tracker no longer reports a new pet on every tab scan when nothing changed, so the pet card only refreshes on a real change. Server stats now pick up a theme change right away. Small visible differences: the cake countdown can step up to 1 s later, and cooldown and TPS can show the neighbouring tenth for one frame right at a rounding boundary. 2026-10-07

Tic Tac Toe: probe solver (off by default)

A new per-puzzle switch for Tic Tac Toe reads the board and writes the best next button to the log. It draws nothing yet and never clicks; it is there to confirm the board is read correctly before it starts boxing the button. 2026-10-07

Creeper Beams solver (testing, off by default)

In the Creeper Beams room, the lit lanterns that belong together can now be boxed, one colour and number per pair, worked out from which beams pass through the creeper. Lanterns it is unsure about stay unmarked. Off by default while it is being checked; switch it on under Puzzle Solvers. 2026-10-07

Water Board puzzle: recording mode

A first Water Board helper that only watches: with its toggle on (off by default) it reads the board, levers and gate colours when you enter the room and writes what it saw to the log. It shows nothing in game yet; the logs are what the real solver will be built from. 2026-10-07

Boulder puzzle: first test version

A new Boulder solver, off by default, under Puzzle Solvers. For now it only writes what it sees and the pushes it would suggest to the log; it shows nothing in the world yet and never clicks for you. 2026-10-07

Ice Path puzzle: recording mode

A new Ice Path switch under Dungeons, Puzzle Solvers, off by default. For now it only writes the room and where the silverfish stops after each hit to the log, so the route can be checked against real rooms before anything is drawn. 2026-10-07

Ice Fill route (test stage)

In the Ice Fill puzzle room, the walk that covers every ice tile once and ends at the exit is drawn on the floor you are on, the next straight stretch brighter. It follows you and re-plans if you step off it. Off by default under Dungeons, Puzzle Solvers, "Ice Fill"; not yet tried in a real run. 2026-10-07

Teleport Maze: test version of a pad helper

A new, off-by-default option for the Teleport Maze room: pads you have already used get a faint red box, and after a teleport or two the pad that should lead to the centre is boxed. It only shows; you still step on the pads yourself. Still being tested. 2026-10-07

Local API server is now off by default

The small local web server for developer tools (on your own computer only, port 8765) no longer starts with the game. Switch it on under SBS Settings, "Local API Server"; it starts and stops right away, no restart needed. Behaviour change: if you use a tool that reads your open menu through it, turn the setting on once. 2026-10-07

Three Weirdos: the reward chest is boxed

In the Three Weirdos room, the chest with the reward now gets a green box as soon as the weirdo who has it has spoken to you - often the first one you talk to. You still open the chest yourself. The colour can be changed, and an optional faint red box marks the other two. 2026-10-06

Inventory overlay hides while a menu is open

Inventory overlay: now hidden while a container or your inventory is open (it duplicated what the menu already shows). It stays visible with chat, settings or the HUD editor open and comes back as soon as you close the menu. Small behaviour change. 2026-10-07

Terminal Simulator matches the shorter Numbers terminal

Terminal Simulator: Numbers terminal now has 10 numbers like the live game. 2026-10-07

Blood Camp Move call-out paused

Blood Camp Move call-out paused: Hypixel changed the Watcher's timing; it returns once re-measured. Until then there is no KILL BLOOD flash, no chat line and no Move countdown on the Blood card, and both settings show as paused. Your settings are kept, so it comes back as you had it. 2026-10-07

Champion/Toxophilite XP shown on the item, even past max level

New, on by default, under Item Overlay: "Counter Enchant XP". A weapon with Champion or a bow with Toxophilite gets one tooltip line with its XP: the progress to the next level, and once the enchant is maxed the total and how far past max you are, which the game's own lore stops showing. Hold Shift for the full numbers. "Stack Tip: Counter Enchant XP" (off by default) puts the short total on the item's icon.

Stack Tips: dungeon drops show their quality %

Dungeon gear such as Skeleton Master armour now shows its quality roll as a percentage in the top-left corner of its icon — gold at the best roll, green from 80 — and its tooltip gains a line like "Quality: 48/50 (96%) · Floor 7". On by default; switch it off with "Stack Tip: Dungeon Item Quality" on the Item Overlay card.

Oruo's Quiz is answered from the first run

SBS now knows the answers to all 28 questions Oruo has been seen asking, and when he asks one it prints its own line in chat naming the right option (Hypixel's lines are left as they are), and still outlines the matching label in the room when it can find exactly one. Fairy Soul counts, the minion count and the SkyBlock year are worked out from SBS's own data, so they follow updates. If none of the three options matches what SBS knows, nothing is shown. The question about the total number of Fairy Souls stays unanswered for now: SBS's total and the wiki's disagree. 2026-10-06

Fishing: bait counter reads the new Bait Sack and respects your favourite bait

Opening your Small, Medium or Large Bait Sack updates the bait counter again, the way the old Fishing Bag did. The bait you favourite in the sack is shown as your current bait and counted down first, until it runs out. The profile viewer's "Fishing Bag" page is now "Bait Sack". 2026-10-07

SBS sounds are now off by default

SBS sounds are now off by default. Turn on "SBS Sounds" to hear alerts and pings again; game sounds are unaffected. This applies to existing settings too. Your per-feature sound choices are kept, so switching it on brings back exactly what you had. 2026-10-06

Missing Shards list knows the Chocobun shard

The Chocobun shard, new on the Bazaar, is now part of the full shard list, so the Missing Shards list beside the Attribute Menu counts it and shows it when you do not have it yet. 2026-10-06

View bobbing is now off by default

View bobbing is now off by default (SBS setting 'Disable View Bobbing'); your vanilla option is untouched — switch the SBS setting off to get it back. The tilt when you take damage still works. 2026-10-06

Auto Requeue for Dungeons and Kuudra

New, off by default, under Dungeons: Auto Requeue for Dungeons and Kuudra re-queues after a completed run, respects !dt, and !up/!down change the next floor (F7 → M1 included). You choose the delay; it sends once per run, stops after a few runs in a row, and moving or pressing any key cancels it. 2026-10-06

Fixed a crash when joining the Crystal Hollows

With Mining Helpers on, warping into the Crystal Hollows or the Dwarven Mines could close the game. It no longer does, and if a feature ever fails while the game runs, only that feature is switched off — you get one chat line saying which — instead of the whole game crashing. 2026-10-06

"Skip Hidden Stand Ticking" removed

The Performance setting that stopped far-away and invisible armor stands from being updated each tick is gone, and those stands update normally again. It was on by default, so this affects everyone: holograms and mobs riding on stands always move exactly as the server sends them. Hiding distant armor stands from view is unchanged. 2026-10-06

Stack Tips: New Year Cake years

Stack Tips: New Year Cakes show their year on the slot - in the New Year Cake Bag and anywhere else a cake appears. On by default; switch it off under Item Overlay. 2026-10-06

Nametag distance by mob type

New, off by default, under Performance: common mobs' name and health labels can fade out sooner than the rest, while NPC names, holograms, quest text and bosses stay visible at any distance. An optional setting also hides mob labels with a wall in front of them. 2026-10-05

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