This mod allows you to create custom skyblock islands via config.
You simply create a schematic file using the structure block from vanilla Minecraft, or the Structure Saver item and set possible spawn points for the island.
This mod is server side but can also be used on client to create a skyblock world using the "Skyblock" world type at "More World Options..." setting when creating a new world.
For servers, use "skyblockbuilder:custom_skyblock" (1.18+: "skyblockbuilder:skyblock") as world type in server.properties or in forge-common.toml (config).
This mod requires LibX.
Help translating the mod here on One Sky.
Hello, I managed it, I just don't know if it was because I had deleted the default..
In reply to Svenstihl:
Not sure… but nice if it works now!
Hello me again.. I'm trying to set the spawn point for the other islands, well I can't get along he uses the spawn point from the other island here my config:
In reply to Svenstihl:
It would be helpful to see your complete config (I recommend posting the content on pastebin or gist and post the link here). With only that information given here, it’s difficult to find the cause.
In reply to MelanX:
Hello, is it possible to generate a stronghold? Tried everything in the configurations but no structure is generated..
In reply to Svenstihl:
Yes, it should be possible. If it's not working, I made something wrong and you should open an issue on GitHub https://github.com/MelanX/SkyblockBuilder/issues
In reply to MelanX:
No, everything is fine after creating more worlds, there was now a stronghold ;)
is there a way to get the chaos dragon from draconic evolution to spawn in the end, with default end false? something like structures oder featueres?
In reply to Valdan:
If the island is a structure or feature, yes. You could just look in the files which name you need to allow. If draconic evolution did it in another way, I don't know how to use it with Skyblock Builder, never tested that.
Edit: Looks like it doesn't work. Need to have a closer look at it. Maybe it would be fixed in 1.18.2 but.. yeah, maybe I look at it for 1.16, not sure. Need to have time for that.
In reply to MelanX:
ok i will use end: default:true that works fine
In reply to Valdan:
Alright, sounds good
I put the nether in void. I added the mod "Oh the biomes you’ll go", but I have no biome of this mod in the nether. Do we have to manipulate ?
In reply to Aoxis_:
I never tried to use another biome mod with this. In my opinion, it’s useless because it will be void. Because of this, I never thought about a workaround for this. Maybe you could do something using datapacks but I’m not sure. Need to look at it, would be cool if you’d open an issue for that on GitHub. If not, it’s okay, but I would forget about it.
In forge-common.toml I wrote skyblockbuilder: custom_skyblock, but it didn't work.
(1.16.4-1.6.14)
In reply to six_coin:
If you wrote `skyblockbuilder: custom_skyblock`, there is a space before `custom_skyblock`. That's wrong, you should delete this. If you look at other packs (e.g. Seaopolis or Infernopolis), you have a great example. These packs use this, too. You could also download an example file from the wiki here: https://melanx.github.io/SkyblockBuilder/1.16.x/examples/stoneblock/. This should contain the correct config file, too.
In reply to MelanX:
thanks
I downloaded a modpack and when loading a world I got this https://crashy.net/DE2yUZiPBmXKKgtn1VVd (the modpack is seatoplis)
In reply to superJK92_YT:
That's not the whole error, just a screen cap. Please drop by the discord server for the ModPack Dev. They have tons of support channels and a bot that can help analyze most problems right up front.
https://discord.gg/TPAFtwxQQm
how to make stoneblock?
I mean world that generates like in stoneblock modpack