Sky Shadow Fix

Fixes ugly high-altitude shadows from floating islands or other structures and prevents hostile natural spawns in those fake shadow zones.

File Details

Sky Shadow Fix Alpha-0.1.1

  • R
  • Jun 28, 2026
  • 62.78 KB
  • 61
  • 1.20.1
  • Forge

File Name

Sky Shadow Fix_alpha-0.1.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sky-shadow-fix-1588579:8334668")
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# Sky Shadow Fix alpha-0.1.1

## Fixed
- Added a vanilla fluid rendering fix so water surfaces receive the same sky-shadow correction as normal block geometry.
- Added Distant Horizons LOD compatibility by forcing low-skylight LOD quads in allowed dimensions back to full skylight, removing baked floating-island shadow patches without changing Distant Horizons global visual settings.
- Added a mixin plugin guard so the Distant Horizons compatibility mixin only applies when Distant Horizons is installed.
- Fixed hostile cleanup from high-altitude viewpoints by scanning the configured horizontal cleanup range across the full world height instead of only around the player's vertical position.
- Reduced the default hostile cleanup interval from 40 ticks to 20 ticks for faster removal of mobs standing in matched sky-shadow zones.

## Changed
- Bumped the internal mod version from `0.1.0-alpha` to `0.1.1-alpha`.
- Updated the packaged jar filename to `Sky Shadow Fix_alpha-0.1.1.jar`.
- Kept the default sky-island caster mode broad: `onlyNaturalTerrainCasters=false`, allowing all valid sky-blocking casters to be fixed by default.