skillsmith-0.7.8-beta.2.jar
Curse Maven Snippet
What's new
Changelog 0.7.8-beta.2
Fishing
- Biome bonus XP: Fishing now grants more or less XP depending on the biome. Rare catches and drops still give more XP as before, and the biome bonus is multiplied on top.
- New "Lure Time" perk: Shortens the wait until a fish bites.
- Level 3: works like Lure I (-5 s).
- Level 10: works like Lure II (-5 s).
- The perk stacks with the rod's enchantment, so with Lure III you get up to 5 levels in total.
- It works without mixins, so it is compatible with the CurseForge version.
- Added the missing perk text "Treasure chance +x%" in the GUI (previously only a translation key was shown).
Enchanting
- Max level reduced from 50 to 25. Perks have been redistributed across levels 1–25.
- The final bonuses stay the same: 25% chance to save an XP level, 17% XP bonus, and the 50% free-enchantment mastery (now at level 25).
- XP required per level is unchanged. Level 25 still needs the same total XP as before.
- Players with Enchanting above level 25 are automatically set to level 25, receive the mastery and keep all bonuses. Excess XP beyond level 25 is lost.
- Removed the misleading "+5% chance to save an XP level" preview for the Enchanting mastery.
Skillsmith GUI
- The GUI remembers the last selected profession while the game is running. Mining is still selected the first time you open it.
Ranking
- The ranking index is rebuilt once so the new Enchanting levels are correct.
Admin
/sb setleveland/sb levelupnow respect each profession's max level.
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