
Description
Skeleton Uses Custom Bow
Allows skeletons to properly use modded bows.
Many modded bows rely on player-specific firing mechanics, which vanilla skeleton AI cannot use correctly. This mod lets skeletons fire those bows using player-style bow behavior, improving compatibility with many bow mods.
Features
- Skeletons can use most modded bows automatically
- Uses player-style bow logic for non-vanilla bows
- Skeletons can recognize tier of different bows and switch to a better bow when possible. (Requires Datapack assignment)
- High-tier bows (>=3) will not be switched with swords.
Note: Not all skeletons can pick up dropped items due to vanilla mob spawn rules. Ref: https://minecraft.wiki/w/Geared_mobs#Picking_up_gear
Compatibility
Works automatically with most bows that extend the vanilla class: BowItem
Some bow-like weapons that do not inherit from BowItem require explicit compatibility patches.
Currently included patches:
- Alex's Caves — Dread Bow
- L_Ender's Cataclysm — Cursed Bow, Wrath of the Desert
For Modpack Authors
Bow data (datapack)
Bow behavior can be configured with datapacks:
data/<namespace>/skeleton_bow/<item>.json
Example:
{
"priority": 10,
"chance": 0.25,
"min_difficulty": 1.0,
"max_difficulty": 5.0,
"charge_time": 20,
"post_shot_delay": 40,
"post_shot_delay_hard_mode": 20,
"drop_chance": 0.05
}
Detailed explanation can be found here.
Prevent skeleton usage
Add the item tag:
skeletonusescustombow:skeleton_do_not_use
to prevent skeletons from using a bow.


