File Details
scythe-mod-3.0+1.20.1.jar
- R
- Jun 27, 2026
- 288.67 KB
- 15
- 1.20.1
- Fabric
File Name
scythe-mod-3.0+1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Scythe Mod Update
A major scythe-focused update: a new Golden Scythe, new enchantments, improved scythe combat behavior, new advancements, and balance changes for Withering and Toxic Scythes.
Added
New Golden Scythe
Added a new scythe built around luck, gold, and improved loot.
Passive Ability — “Favor of the Goddess of Luck”
The Golden Scythe passively improves loot and interacts with Piglins like a golden item.
- Adds +1 level to Looting while held in either hand.
- Piglins become neutral while the Golden Scythe is held.
- The bonus does not stack with other Golden Scythes.
- Works from both main hand and offhand.
Special Ability — “Midas Touch”
Activated by right-clicking.
- Cooldown: 40 seconds.
- Cost: 50 durability.
- Deals 50% of the target’s max health as damage.
- Damage is limited to a minimum of 20 and a maximum of 100.
- If the target dies from the ability, it drops loot as if killed with +2 additional Looting levels.
- If the target survives, it receives a golden mark.
- A marked target will still drop improved loot when it dies later.
- The bonus stacks with normal Looting and the Golden Scythe passive bonus.
Example:
- Looting III on the scythe
- +1 from the Golden Scythe passive
- +2 from the golden mark
Total: Looting VI for that kill.
Active Ability — “Golden Rain”
Activated with the scythe active ability key.
- Cooldown: 2.5 minutes.
- Cost: 200 durability.
- Marks all enemies in a 20-block radius.
- Marked enemies drop loot with +2 additional Looting levels when killed.
- Uses the same golden mark mechanic as Midas Touch.
New Golden Essence
Added Golden Essence as the crafting material for the Golden Scythe.
- Used in the Golden Scythe recipe.
- Follows the same general structure as other scythe essences.
New Enchantments
“Additional Slot”
A new enchantment for the Withering Scythe.
- Only works on the Withering Scythe.
- Increases the maximum number of Withering Skeleton minions.
Levels:
- Level I: +1 minion.
- Level II: +2 minions.
- Level III: +4 minions.
“Soul Siphon”
A new enchantment for the Withering Scythe.
- Only works on the Withering Scythe.
- Has 1 level.
- Gives a 50% chance to gain double souls from a kill.
- Works with the Withering Scythe soul-gathering mechanic.
“Acidity”
A new enchantment for the Toxic Scythe.
- Only works on the Toxic Scythe.
- Increases armor damage caused by Toxic Scythe abilities.
Levels:
- Level I: +11% armor damage.
- Level II: +22% armor damage.
- Level III: +33% armor damage.
Affects Toxic Scythe armor damage from:
- Passive attacks.
- Toxic Orb.
- Toxic Aura.
New Advancements
Added new advancements related to the Golden Scythe and scythe progression.
“Better Than a Horseshoe”
“Three Days of Rain”
A new Golden Scythe advancement.
- Obtained by activating Golden Rain in 3 different dimensions.
- Each activation must also happen on a different in-game day.
- Progress is saved between sessions.
Changed
Withering Scythe Balance
The Withering Scythe’s base minion limit was reduced.
- Base Withering Skeleton minion limit reduced to 6.
- The new “Additional Slot” enchantment can increase this limit.