File Details
firearms-0.1.0-alpha.jar
- A
- Jun 26, 2026
- 536.83 KB
- 3
- 1.21.1
- NeoForge
File Name
firearms-0.1.0-alpha.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
Firearms Mod — v0.1.0-alpha Changelog
First Alpha Release
⚔️ Weapons
- Added Pistol — fast fire rate, 8 damage, 7 round magazine
- Added Rifle — slow fire rate, 16 damage, 5 round magazine
- Added Shotgun — double barrel, fires 6 pellets in a spread pattern
- Added Sniper Rifle — high damage (24), zero inaccuracy, bullet pierces up to 3 enemies
- Added SMG — fully automatic, 30 round magazine, fast fire rate
- Added Grenade — throwable explosive with 3 second fuse, 4 block radius
- Added Smoke Grenade — blinds nearby players, creates smoke cloud
- Added Land Mine — pressure triggered, arms after 2 seconds
- Added Sea Mine — floats on water, proximity triggered
🔫 Weapon Mechanics
- Left-click to shoot, right-click to aim down sights
- Smooth ADS transition with FOV zoom
- Reload mechanic (R key) with ammo consumption
- Gun durability system — guns wear out over time
- Custom bullet projectile with no gravity
- Bullet piercing for sniper rifle
- Bullet flyby sound when bullets pass nearby
- Kill counter tracked per gun
- Gun stats tooltip (damage, fire rate, ammo, attachments, kills)
🔭 Attachments
- Added Red Dot Sight
- Added Holographic Sight
- Added Laser Sight
- Added Flashlight
- Added 4x Scope (rifle only)
- Added 8x Scope (rifle only)
- All attachments visible as 3D models on guns
- Scope overlay with crosshair when aiming
- Gun Modification Table — attach sights and underbarrel attachments
🏭 Production Chain
- Multi-stage crafting: Iron → Steel → Hardened Steel → Components → Weapons
- Gunsmith Table — assembles weapons from components
- Metal Press — presses intermediate parts
- Heat Treatment Furnace (electric) — hardens steel, produces carbon steel
- Lathe (electric) — precision machining of parts
- Assembly Bench (electric) — advanced weapon assembly
⚡ Energy System
- Coal Generator — produces 80 FE/tick from coal
- Fuel Generator — produces 160 FE/tick from refined fuel
- Copper Wire — transfers energy between machines
- Battery — stores up to 100,000 FE
- Energy Pylon — large energy storage
- Energy Port — connects energy to multiblock structures
🛢️ Oil System
- Oil fluid generates underground in deposits
- Oil Derrick multiblock — extracts oil from underground
- Refinery multiblock — converts oil into fuel, rubber sheets, and gun oil
- Fuel fluid — burns in Fuel Generator
- Fluid Pipes — transport fluids between machines
- Fluid Port — connects fluids to multiblock structures (input/output modes)
- Oil Bucket and Fuel Bucket items
🛡️ Armor & Equipment
- Added Bulletproof Vest — reduces bullet damage by 60%, prevents bleeding
- Added Night Vision Goggles — grants night vision, powered by battery
- Added Kevlar Plate — crafting component for vest
💊 Medical Items
- Added Bandage — removes bleeding effect
- Added Medikit — removes bleeding, heals 10 HP, grants Regeneration II
- Added Bleeding effect — applied by bullet hits, deals damage over time
🤖 Automation
- Added Auto Turret — automatically targets and shoots hostile mobs, requires FE and ammo
🔧 Miscellaneous
- Added Cleaning Kit — restores 50 gun durability, requires gun oil
- Added Circuit Board — electronic component
- Added Electronic Trigger — enables automatic fire for SMG
- Added Explosive Compound — crafting ingredient for grenades
- Added Rubber Sheet — produced in Refinery, used in armor
- Added Gun Oil — produced in Refinery, used in Cleaning Kit
- Added Carbon Steel — advanced material from Heat Treatment Furnace
- Added Spring, Bolt, Buffer Tube, Firing Pin — precision weapon components
- Added JEI integration — all custom recipes visible in Just Enough Items

