[SI] SingularityIteration-0.1.11.1-beta.jar
Curse Maven Snippet
What's new
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版本更新汇总说明
本次更新包含了从 0.1.10.33 至 0.1.11.1 的多个版本迭代,涉及大规模电网系统重构、经济与交易所系统实装、多方块机器拓展以及多项底层性能优化与机制修复。主要更新内容如下:
一、 电网性能与外部互通重构(0.1.11.x 与 0.1.10.44)
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外部能量互通:实现与其他模组的能量互通,原生支持 FE 能量输入与输出。新增的并网接口与其他模组方块加入原生公平分配轮次,电池引入充电率死区机制,避免能量来回震荡。
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性能大幅优化:将电网的拓扑管理与岛局部更新分离,修复了因编辑导线导致全网重新计算的问题。优化了路径档案缓存与外部 FE 能量发现机制,彻底解决了大型电网(如 16k 节点规模)下的严重卡顿问题,显著降低了服务器的内存分配与结算耗时。
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机制调整:修正了原生 EU 与 FE 共用一个输入额度的问题,防止机器同时接受两路能量导致过载。
二、 交易所与经济系统全面拓展(0.1.10.33 至 0.1.10.43)
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全新金融玩法:期货机新增国债与国库运用基金系统,支持购买国债获取利息,以及申购基金享受国库收益分红。
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交易箱与商店:新增基础与高级交易箱,支持自动将管道送入的物品加入每日拍卖、立即出售或回收。新增玩家商店系统,支持以物换物、出售与收购,并定期收取维护费。
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期货与排行:调整了期货持仓上限与保证金规则,新增服务器财富排行榜,可查看总资产、交易额与盈亏等详细构成。
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悬赏与委托优化:悬赏时限改为按小时计算,动态根据活跃玩家数调整刷新频率与数量。调整了物品收购价,修复了通过买原料加工后卖回市场获利的套利漏洞。委托支付改为按整批进行,避免零头损失。
三、 核能、蒸汽与机器内容扩充(0.1.10.36 至 0.1.10.42)
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蒸汽系统实装:新增 IC2 经典的多方块结构“蒸汽隧道涡轮机”,可放置最多 3 个不同材质的转子,大幅提升发电量。新增独立的蒸汽反应堆与蒸汽反应仓,直接利用反应堆热量产生蒸汽。
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核反应堆拓展:新增质子燃料棒及八联质子燃料棒,随堆温产生增益效果。修复了氚燃料棒衰变导致反应堆停机、MOX 无法合成、燃尽燃料棒被弹出消失等问题。核爆现在可将深层矿石转化为深层铱矿石。
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机器与物品:新增便携期货交易终端,可随时随地打开交易界面。采矿镭射枪新增 3x3 模式与高能爆破模式,且可放入采矿机作为钻头使用。新增作物杂交规则与防化服护甲附魔功能。
四、 体验优化与缺陷修复
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修复了能量转换器因输入大于 512 EU 数据包导致的爆炸问题。
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修复了部分情况下的配方冲突(如铀与 MOX 燃料棒)、空单元合成复制流体、辐射伤害导致玩家无法操作机器等问题。
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优化了 HUD 界面(电压表、作物扫描仪)的显示逻辑,现在会自动避开聊天栏。
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修复了批量机器在未工作时依然占用服务器 tick 的问题,空闲机器将快速休眠。
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调整了部分 UI 界面的排版与数字简写,避免文本重叠或截断。
Version Update Summary
This update includes multiple iterations from version 0.1.10.33 to 0.1.11.1. It covers large-scale power grid system refactoring, the implementation of the economy and exchange systems, expansion of multiblock machines, and various underlying performance optimizations and mechanic fixes. The main updates are as follows:
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Power Grid Performance and External Interoperability Refactoring (0.1.11.x and 0.1.10.44)
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External Energy Interoperability: Implemented energy interoperability with other mods, natively supporting FE energy input and output. The newly added Grid Tie interfaces and blocks from other mods are included in the native fair-share distribution rounds. A charge-rate deadband mechanism is introduced for external batteries to prevent energy oscillation.
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Significant Performance Optimization: Decoupled the topology management of the power grid from local island updates, fixing the issue where editing wires caused the entire grid to recalculate. Optimized path profile caching and external FE energy discovery mechanisms, thoroughly resolving severe lag issues in large-scale grids (e.g., 16k nodes) and significantly reducing server memory allocation and settlement time.
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Mechanic Adjustment: Fixed the issue where native EU and FE shared a single input quota, preventing machines from overloading by receiving both energy types simultaneously.
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Comprehensive Expansion of Exchange and Economy Systems (0.1.10.33 to 0.1.10.43)
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New Financial Gameplay: Added Treasury Bonds and Treasury Fund systems to the futures machine. Players can purchase bonds to earn interest and subscribe to funds to receive dividends from treasury earnings.
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Trade Boxes and Player Shops: Added Basic and Advanced Trade Boxes, supporting the automatic addition of piped-in items to daily auctions, instant selling, or recycling. Added a player shop system supporting bartering, selling, and buying, with periodic maintenance fees.
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Futures and Rankings: Adjusted futures position limits and margin rules. Added a server wealth ranking to view detailed breakdowns such as total assets, trade volume, and profit/loss.
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Bounty and Commission Optimizations: Bounty durations are now calculated in hours, with refresh rates and quantities dynamically adjusted based on active players. Adjusted item buy prices to fix arbitrage loops where players bought raw materials, processed them, and sold them back for profit. Commission payouts are now handled in full batches to avoid fractional losses.
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Nuclear, Steam, and Machine Content Expansion (0.1.10.36 to 0.1.10.42)
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Steam System Implementation: Added the classic IC2 multiblock structure "Steam Tunnel Turbine", which can hold up to 3 rotors of different materials to significantly boost power generation. Added independent Steam Reactors and Steam Reactor Chambers that directly utilize reactor heat to generate steam.
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Nuclear Reactor Expansion: Added Proton Fuel Rods and Octuple Proton Fuel Rods, providing scaling effects based on reactor temperature. Fixed issues such as reactor shutdown caused by Tritium rod decay, MOX recipe conflicts, and depleted fuel rods disappearing when ejected. Nuclear explosions can now transmute deepslate ores into Deepslate Iridium Ore.
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Machines and Items: Added a Portable Futures Trading Terminal to open the trading UI anywhere. The Mining Laser now features a 3x3 mode and a high-energy explosion mode, and can be equipped in the Miner as a drill. Added new crop crossbreeding rules and armor enchantability for Hazmat Suits.
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Experience Optimizations and Bug Fixes
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Fixed the issue where Energy Converters exploded due to input packets exceeding 512 EU.
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Fixed recipe conflicts in certain cases (e.g., Uranium and MOX fuel rods), fluid duplication using empty cells in crafting, and radiation damage preventing players from operating machines.
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Optimized the display logic of HUDs (Voltmeter, Crop Scanner), which now automatically avoid the chat box.
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Fixed the issue where machines consumed server ticks while idle; idle machines will now quickly enter sleep mode.
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Adjusted UI layouts and number abbreviations to prevent text overlapping or truncation.
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