[SI] SingularityIteration-0.1.10.15-beta.jar
Curse Maven Snippet
What's new
<mark class="hx_keyword-hl">0.1.10.15</mark>
基于 <mark class="hx_keyword-hl">0.1.10</mark>.<mark class="hx_keyword-hl">1</mark>4。共 <mark class="hx_keyword-hl">15</mark> 项。
- 物质生成机对齐 IC2
TileEntityMatter:取消 8,<mark class="hx_keyword-hl">1</mark>92 EU/t 的输入上限,每 tick 可接收的 EU 只受缓存剩余空间限制;变压升级提高电压等级(此前每 tick 都被重设回 8,<mark class="hx_keyword-hl">1</mark>92)。每 tick 最多产出 <mark class="hx_keyword-hl">1</mark> mB 不变。 - 大型物质生成机(同样对齐 IC2):输入模块(IV) 每 tick 接收量只受 8<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark> EU 缓存的剩余空间限制(此前 8,<mark class="hx_keyword-hl">1</mark>92 EU/t),IV 电压等级不变;输入模块提供 Forge Energy 接口,Mekanism 等模组的线缆可以直接供电(此前无法连接)。核心汇总所有输入模块的能量(此前必须由单个模块独自存满 8<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark> EU),每 tick 最多产出 <mark class="hx_keyword-hl">1</mark> mB。废料模块:每件物品的价值改为其物质增幅值 ×<mark class="hx_keyword-hl">1</mark><mark class="hx_keyword-hl">0</mark>(同 METS),并读取物质生成机的增幅剂配方:废料 5<mark class="hx_keyword-hl">0</mark>,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>、废料盒 45<mark class="hx_keyword-hl">0</mark>,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>、钍废料盒 3,6<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark> EU(此前写死为 5,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>、45,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>、<mark class="hx_keyword-hl">1</mark>,2<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>,且忽略增幅剂配方)。核心界面的废料价值与 UU 物质数量超过 32,767 时显示错误,已修正。
- 复制机(对齐 IC2):复制中取出或更换模式存储水晶会取消本次复制并停止(此前继续用缓存的样板复制,且无法中断);停止按钮丢弃进行中的复制(此前只是暂停,再按单次/循环会继续复制已取出的样板);没有样板时单次/循环模式自动停止;“复制中”状态与指示灯在两步之间不再闪灭。
- 模式扫描机(对齐 IC2):扫描中取出模式存储水晶、样板已记录或水晶存有其他样板时,扫描重置,物品可以取出(此前扫描冻结、物品被锁在机器里);扫描中玩家可随时取出物品(扫描重置),漏斗等自动化仍不能取出;破坏未完成扫描的扫描仪时掉落其中的物品、进度清零(此前整台机器连同物品与进度打包掉落),已完成、等待保存的样板仍随机器保存;界面补上“传输错误”“已记录”状态。
- 变压升级:取出时仍需按住防呆按键(默认右 Alt),物品提示写明所需按键;未按住时点击会在聊天栏提示(每秒最多一次)。按键名称随玩家的按键设置显示。
- JEI(兼容 JEI <mark class="hx_keyword-hl">1</mark>9.2<mark class="hx_keyword-hl">1</mark>):充电电池、能量水晶、电动工具与护甲、带电的储电方块在合成配方中不论电量都算作已有(此前只要带电就被标红、“+”不可用,例如储电盒、MFE、纳米剑、采矿镭射枪);配方槽同时显示空电与满电两种。需要车削部件的 7 个配方能区分车刀坯的型面,未车削或型面不对时标红。工业工作台的“+”按钮修正槽位范围(此前忽略快捷栏、会从工具槽取物,输出槽有物品时按钮消失)。
- 进阶电力超频喷气背包与量子胸甲取消飞行高度上限;电力喷气背包保留 3<mark class="hx_keyword-hl">1</mark><mark class="hx_keyword-hl">0</mark> 格上限。
- 工业钻石加入
c:gems/diamond标签(对应 IC2 的gemDiamond)。传送机、铱板、钻石切割刀片、钻石散热片、高级粉碎机、钻石透镜、辐照强化板的配方,以及打粉机的钻石→钻石粉(可继续制作能量水晶)改用该标签。不新增 IC2 经典版的工业钻石直接合成能量水晶配方。 - 机器音效:客户端配置新增
machine_sounds开关。新增隔音耳罩:戴在头盔栏,或安装 Curios 时的头部饰品栏,屏蔽机器循环音与加工完成提示音(警报、爆炸与工具音效不受影响)。配方:铁板、2 橡胶、2 羊毛。安装 Curios 时为玩家启用头部饰品栏。 - 电缆图标:绝缘高压导线与双层绝缘高压导线、绝缘超高压导线与三层绝缘超高压导线的物品图标互换修正(与 IC2 一致)。放置后的方块外观不变。
- 电缆掉落:用扳手拆下的电缆此前附带
{id, energy}方块实体数据(例如中压导线显示为能量 <mark class="hx_keyword-hl">0</mark>),无法与合成的电缆堆叠。现在掉落不带数据的物品;旧存档里已带此数据的电缆在加载时自动清除,可重新堆叠。上色的绝缘电缆仍保留颜色。 - 电缆名称统一:各绝缘层数按“绝缘/双层绝缘/三层绝缘 + 电压等级”命名。“双层绝缘金导线”改为“双层绝缘高压导线”,“双层/三层绝缘高压铁导线”改为“双层/三层绝缘超高压导线”(英文同步);英文补上超导合金导线的名称(此前显示为翻译键)。
- 新增俄语翻译(
ru_ru.json),由热心玩家 <mark class="hx_keyword-hl">1</mark>vange<mark class="hx_keyword-hl">1</mark>ion 提供,特此感谢!<mark class="hx_keyword-hl">0.1.10</mark>.<mark class="hx_keyword-hl">1</mark>4 与本版新增的 6<mark class="hx_keyword-hl">1</mark> 条文本(隔音耳罩、车床、JEI 页面等)已补上俄语;玩家原有的译文保持不变,其余尚未翻译的条目显示英文。 - 作物架上的树(橡树、云杉、白桦、丛林、金合欢、深色橡树)对齐 IC2
CropBaseSapling:每次收获掉落 <mark class="hx_keyword-hl">1</mark> 个原木,25% 概率附带树苗,橡树另有 25% 概率掉落苹果。此前原木虽已登记却从未掉落,收获只得到树叶(IC2 不掉落树叶)。 - 储物箱:物品提示“物品:x / y 组”此前始终不显示(读取了错误的存档格式),现在显示已占用的格数。
- GameTests:
PlayerFeedbackGameTests(<mark class="hx_keyword-hl">1</mark>7 项)、FabricatorStressGameTests(满功率压力测试:<mark class="hx_keyword-hl">1</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark> 万 EU/t 输入带 4 个变压升级的物质生成机;4 个满缓存输入模块的大型物质生成机)。开发工具:CaptureDirector新增-Dsi.capture.jei=TRANSFER(在 JEI 中逐项检查合成“+”的缺料判定)与-Dsi.capture.scene=feedback(音效屏蔽、耳罩、变压升级提示与电缆图标的游戏内检查)。API 指南补充 <mark class="hx_keyword-hl">1</mark>2.4 节(<mark class="hx_keyword-hl">0.1.10</mark>.<mark class="hx_keyword-hl">1</mark>4 的配方 API 与机器)。
<mark class="hx_keyword-hl">0.1.10</mark>.<mark class="hx_keyword-hl">1</mark>4
基于 <mark class="hx_keyword-hl">0.1.10</mark>.<mark class="hx_keyword-hl">1</mark>3。共 <mark class="hx_keyword-hl">1</mark>8 项。
- 车床对齐 IC2
TileEntityLathe:方块、菜单、界面与车削逻辑重写(KU 缓存 <mark class="hx_keyword-hl">1</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>,每刀 <mark class="hx_keyword-hl">1</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark> KU,向相邻动能源索取 KU,按钮在服务端执行)。修复从动能源免费取能、拆除不掉落、按钮只在客户端生效。铁车刀对齐 IC2(耐久 5<mark class="hx_keyword-hl">0</mark>、硬度 3),保留钻石车刀。 - 铁/木车刀坯:图标与界面按切削状态显示型面,提示显示切削阶段与命名型面(例如 5-4-3-2-<mark class="hx_keyword-hl">1</mark>“钻头尖端”),按住 Shift 列出还能车成的部件及所需刀数。新配方成分
mio_icif:lathe_state。 - 合成按 IC2 进度:新增钻头部件与链锯锯片,铁钻头与铁链锯改由它们合成;驱动把手与小型驱动把手改用 IC2 配方。钻石钻头、采矿镭射枪,以及手摇、风力、水力、斯特林、蒸汽动能发生机需要对应型面的铁车刀坯部件(电力动能发生机除外)。
- 电力动能发生机界面始终显示 <mark class="hx_keyword-hl">0</mark> KU/t:改为显示本 tick 实际输出与最大输出。
- 发酵机改为数据驱动:
mio_icif:fermenterJSON 配方(输入流体或流体标签及每次用量、热量、输出、副产物与产出间隔),默认配方保持 IC2 数值。API 新增流体形式registerFermenterRecipe(id, FluidStack, heat, FluidStack)与findFermenterRecipe(FluidStack, Level),物品形式弃用(API 指南 <mark class="hx_keyword-hl">1</mark>2.3)。 - JEI 重做:所有配方页统一布局(JEI 槽位背景、按加工时间播放的箭头、时间/EU/t/总 EU 行),修复文字溢出与高炉中看不见的空气。新增发酵机与车床页。流体单元成为流体槽的隐藏成分(搜索沼气单元即可找到发酵机)。新增装罐机“单元→水槽”“水槽→单元”页(每种流体一页)。
- 机器自有转换(
MachineConversion):蒸汽机、蒸汽再加压机、冷凝机、太阳能蒸馏机、热交换机、核反应堆(流体模式)、物质生成机(含增幅剂)、大型物质生成机、石油钻机与维度石油钻机用机器自身的常量发布转换,JEI 中每台机器一页(不使用虚拟 JSON 配方)。冷凝机与太阳能蒸馏机原有的 JEI 页由此取代(JEI 书签 ID 变化)。 - 压缩机:空单元压缩为压缩空气单元(IC2),此前产出装有空气的通用单元。
- 石油钻机:矿石判定改用
c:ores标签。此前方块名称中含 “ore” 即算矿石,钻机核心、重型核心、孢子花等都被当成矿石。 - 大型物质生成机:废料模块的价值先抵扣,输入只需剩余的 EU。此前即使废料足以抵扣,输入仍须存满 8<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark> EU。
- 配方 API:<mark class="hx_keyword-hl">1</mark>4 种通用配方类型(搅拌机、电炉、电解机、聚变反应堆等)此前从未注册,只要有一个此类运行时配方,全部运行时配方的同步都会失败。现全部注册;序列化器各自生成正确的配方类型(此前大多生成电炉配方);
getAllRecipeTypeIds()修正金属成型机的三个 ID 并补全分子重组仪与粒子聚合发生器。 - 机器读取 API 配方:电炉与感应炉优先使用
electric_furnace配方;回收机按配方的产物与概率回收(未给概率时为 <mark class="hx_keyword-hl">1</mark>/8,JSON 可写chance);电解机接受配方中的输入(每件同样储存 2<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark> EU)。新 APIregisterMassFabricatorAmplifier(物质生成机增幅剂,JSONmio_icif:mass_fabricator的credit)与registerLatheShape(为车床型面命名)。registerLatheRecipe、registerMassFabricatorRecipe、registerScannerRecipe、registerReplicatorRecipe弃用并返回 false(API 指南 <mark class="hx_keyword-hl">1</mark>2.4)。 - 反应堆冷却液注入器(RSH/LZH)按 IC2 <mark class="hx_keyword-hl">1</mark>.<mark class="hx_keyword-hl">1</mark>2
TileEntityAbstractRCI重写。此前它在正面寻找反应堆,放好后从不注入,冷凝模块满热导致反应堆熔毁。现在背面、正面或侧面贴着核反应堆或核反应仓都能工作(优先背面),可朝六个方向放置。每 tick 为每个热量超过 85% 的对应冷凝模块消耗 <mark class="hx_keyword-hl">1</mark> 个红石块/青金石块与 <mark class="hx_keyword-hl">1</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark> EU 并清空热量;核反应堆进料倍率大于 <mark class="hx_keyword-hl">1</mark> 时,同一次运算的各次进料之间也会注入(此前冷凝模块可能在一次运算内直接满热)。48<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark> EU 缓存(MV),9 个冷却剂槽,4 个升级槽(仅抽入升级),界面对齐 IC2。旧存档的 53 槽库存自动迁移:放不下的部分作为储备优先使用,拆除时掉落。 - 作物架水洗:种有作物的作物架(含升级作物架)被水冲到(流水、倒桶、单元、发射器)时被破坏,并恰好掉落 2 个该作物的作物种子(保留属性与扫描等级),不掉落作物架。空作物架与其他流体不变;手持水单元右键作物仍是浇水。
- 纳米剑:可以破坏蜘蛛网并掉落线(对齐 IC2:启动时蜘蛛网 5<mark class="hx_keyword-hl">0</mark>、其他方块 4,关闭时 <mark class="hx_keyword-hl">1</mark>)。
- 女仆模组(车万女仆,例如酒狐)兼容:纳米剑的伤害改为攻击伤害属性(启动 2<mark class="hx_keyword-hl">0</mark>、关闭 4,玩家手中 2<mark class="hx_keyword-hl">1</mark>/5 不变),女仆与其他生物都能使用,非玩家手持时不再自动关闭。僚机持纳米剑时按纳米剑当前的状态计算伤害。
- 流体流量调节机:放入压缩空气单元会输出满的压缩空气单元;向高炉输出时,只要储罐有空间、单元还在,就会无限产生压缩空气。原因是先把流体抽进储罐、再把输入物品的副本放进输出槽,输出槽满时同一个单元每 tick 都会再次给出流体。改为对齐 IC2:整个容器进罐、空容器出槽,两者都放得下才进行。静态单元排空后变为空单元;压缩空气单元补上流体能力(此前管道与机器无法排空它)。
- 钻头与链锯的近战伤害:钻头与链锯的伤害改为攻击伤害属性,在提示中显示,生物与女仆也能使用。玩家手中:铁链锯 <mark class="hx_keyword-hl">1</mark><mark class="hx_keyword-hl">0</mark>、铁钻头 9、钻石钻头 9(此前没有)、铱钻头 2<mark class="hx_keyword-hl">1</mark>;伤害随攻击冷却变化。
- GameTests:
LatheGameTests、PowerUnitRecipeGameTests、KineticGeneratorPartsGameTests、FermenterRecipeGameTests、MachineConversionGameTests、OilRigAndFabricatorGameTests、RecipeApiTypesGameTests、MachineApiRecipesGameTests、CoolantInjectorGameTests、CropWashingGameTests、PlayerReportGameTests;chunkGridReadOut与核沉降植被测试不再受区块边界影响。工具:tools/jei-capture.init.gradle(JEI 页截图)。
<mark class="hx_keyword-hl">0.1.10.15</mark>
Based on <mark class="hx_keyword-hl">0.1.10</mark>.<mark class="hx_keyword-hl">1</mark>4. <mark class="hx_keyword-hl">15</mark> items in total.
- Matter Fabricator aligned with IC2
TileEntityMatter: Removed the 8,<mark class="hx_keyword-hl">1</mark>92 EU/t input limit; the EU it can receive per tick is now only limited by the remaining buffer space. Transformer upgrades now raise the voltage tier (previously it was reset to 8,<mark class="hx_keyword-hl">1</mark>92 every tick). Output remains at max <mark class="hx_keyword-hl">1</mark> mB per tick. - Large Fabricator (also aligned with IC2): The Input module (IV) intake per tick is now only limited by the remaining space in its 8<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark> EU buffer (previously 8,<mark class="hx_keyword-hl">1</mark>92 EU/t); IV voltage tier remains unchanged. Input modules now provide a Forge Energy interface, allowing cables from mods like Mekanism to supply power directly (previously unable to connect). The core now pools energy from all input modules (previously a single module had to be fully filled with 8<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark> EU) and produces at most <mark class="hx_keyword-hl">1</mark> mB per tick. Scrap module: The value of each item is now its matter amplifier value ×<mark class="hx_keyword-hl">1</mark><mark class="hx_keyword-hl">0</mark> (same as METS), reading the Matter Fabricator's amplifier recipes: Scrap 5<mark class="hx_keyword-hl">0</mark>,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>, Scrap Box 45<mark class="hx_keyword-hl">0</mark>,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>, Thorium Scrap Box 3,6<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark> EU (previously hardcoded to 5,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>, 45,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>, <mark class="hx_keyword-hl">1</mark>,2<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>,<mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark><mark class="hx_keyword-hl">0</mark>, ignoring amplifier recipes). Fixed the display error in the core GUI when scrap value and UU-matter amount exceed 32,767.
- Replicator (aligned with IC2): Removing or swapping the Pattern Storage Crystal during copying will cancel the current copy and stop it (previously it continued copying using the cached pattern and could not be interrupted). The Stop button discards the ongoing copy (previously it only paused, and pressing Single/Loop again would resume copying the removed pattern). Auto-stops in Single/Loop mode when there is no pattern. The "Replicating" status and indicator light no longer flicker between steps.
- Pattern Scanner (aligned with IC2): Resets the scan and allows item extraction if the Pattern Storage Crystal is removed during scanning, the pattern is already recorded, or the crystal contains another pattern (previously the scan froze and the item was locked in the machine). Players can extract items at any time during scanning (resetting the scan); automation like hoppers still cannot extract. Breaking a scanner with an incomplete scan now drops the items inside and clears progress (previously the whole machine was packed and dropped with items and progress). Completed patterns waiting to be saved are still saved with the machine. Added "Transfer Error" and "Already Recorded" states to the UI.
- Transformer Upgrade: Still requires holding the safety key (default Right Alt) to remove, tooltip specifies the required key; clicking without holding it will prompt in the chat bar (max once per second). Key name displays according to the player's keybindings.
- JEI (compatible with JEI <mark class="hx_keyword-hl">1</mark>9.2<mark class="hx_keyword-hl">1</mark>): Charged batteries, Energy Crystals, electric tools/armor, and charged storage blocks are considered present in crafting recipes regardless of charge (previously any charged item was highlighted in red and the "+" button was disabled, e.g., BatBox, MFE, Nano Saber, Mining Laser). Recipe slots now display both empty and full charge variants. The 7 recipes requiring turned parts can now differentiate the turning blank profiles; un-turned or incorrectly turned blanks are highlighted in red. Fixed the slot range for the Industrial Workbench's "+" button (previously ignored the hotbar, pulled items from tool slots, and hid the button when the output slot was occupied).
- Jetpacks: Removed the flight altitude limit for the Advanced Electric Jetpack and Quantum Chestplate; Electric Jetpack retains the 3<mark class="hx_keyword-hl">1</mark><mark class="hx_keyword-hl">0</mark>-block limit.
- Industrial Diamond: Added to the
c:gems/diamondtag (corresponding to IC2'sgemDiamond). Recipes for Teleporter, Iridium Plate, Diamond Cutting Blade, Diamond Heat Vent, Advanced Macerator, Diamond Lens, Irradiant Reinforced Plate, and the Macerator's Diamond → Diamond Dust (which can continue to craft Energy Crystals) now use this tag. Do not add the IC2 Classic recipe for directly crafting Energy Crystals from Industrial Diamonds. - Machine Sounds: Added a
machine_soundstoggle in the client config. Added Soundproof Earmuffs: Worn in the helmet slot or the Curios head slot (if installed), they mute machine looping sounds and job completion chimes (alarms, explosions, and tool sounds are unaffected). Recipe: Iron Plate, 2 Rubber, 2 Wool. Enables the head accessory slot for players when Curios is installed. - Cable Icons: Fixed the swapped item icons for Insulated HV Cable & Double-Insulated HV Cable, and Insulated EV Cable & Triple-Insulated EV Cable (consistent with IC2). Placed block appearance remains unchanged.
- Cable Drops: Cables removed with a wrench previously carried
{id, energy}block entity data (e.g., MV Cable showed energy <mark class="hx_keyword-hl">0</mark>), preventing them from stacking with crafted cables. Now drops items without data; cables with this data in old saves are automatically cleaned on load and can stack again. Painted insulated cables still retain their color. - Cable Name Unification: Insulation levels are now named "Insulated / Double-Insulated / Triple-Insulated + Voltage Tier". Changed "Double-Insulated Gold Cable" to "Double-Insulated High-Voltage Cable", and "Double/Triple-Insulated HV Iron Cable" to "Double/Triple-Insulated Extra-High-Voltage Cable" (English synchronized). Added the English name for Superconducting Alloy Cable (previously displayed as a translation key).
- Russian Translation: Added Russian translation (
ru_ru.json), provided by the helpful player <mark class="hx_keyword-hl">1</mark>vange<mark class="hx_keyword-hl">1</mark>ion, special thanks! Added Russian for the 6<mark class="hx_keyword-hl">1</mark> new strings in <mark class="hx_keyword-hl">0.1.10</mark>.<mark class="hx_keyword-hl">1</mark>4 and this version (earmuffs, lathe, JEI pages, etc.); the player's original translations remain unchanged, and other untranslated entries display in English. - Crop Sticks: Trees on Crop Sticks (Oak, Spruce, Birch, Jungle, Acacia, Dark Oak) aligned with IC2
CropBaseSapling: Each harvest drops <mark class="hx_keyword-hl">1</mark> Wood Log, a 25% chance for a Sapling, and Oak has an additional 25% chance for an Apple. Previously the log was registered but never dropped, and harvesting only yielded leaves (IC2 does not drop leaves). - Storage Box: The "Items: x / y stacks" tooltip previously never displayed (read the wrong save format), now displays the occupied slot count.
- GameTests:
PlayerFeedbackGameTests(<mark class="hx_keyword-hl">1</mark>7 items),FabricatorStressGameTests(full-power stress tests: Matter Fabricator with <mark class="hx_keyword-hl">1</mark>M EU/t input and 4 transformer upgrades; Large Fabricator with 4 full-buffer input modules). Dev tools:CaptureDirectoradded-Dsi.capture.jei=TRANSFER(checks missing material detection for the crafting "+" in JEI item by item) and-Dsi.capture.scene=feedback(in-game checks for sound muting, earmuffs, transformer upgrade prompt, and cable icons). API guide added Section <mark class="hx_keyword-hl">1</mark>2.4 (Recipe API and machines from <mark class="hx_keyword-hl">0.1.10</mark>.<mark class="hx_keyword-hl">1</mark>4).
0.1.10.14
Based on 0.1.10.13. 18 items in total.
- Lathe aligned with IC2
TileEntityLathe: block, menu, GUI, and turning logic rewritten (KU cache 10000, 1000 KU per cut, requests KU from adjacent kinetic sources, button executes on the server). Fixed free energy draw from kinetic sources, no drop on dismantling, and button only taking effect on the client. Iron lathe tool aligned with IC2 (durability 50, hardness 3); diamond lathe tool retained. - Iron/wood lathe tool blanks: icon and GUI display the profile according to cutting state; tooltip shows cutting stage and named profile (e.g., 5-4-3-2-1 "drill tip"); holding Shift lists the parts still turnable and the required number of cuts. New recipe component
mio_icif:lathe_state. - Recipes follow IC2 progression: added drill bit parts and chainsaw blades; iron drill and iron chainsaw are now crafted from them; drive handle and small drive handle now use IC2 recipes. Diamond drill, mining laser, and manual, wind, water, Stirling, and steam kinetic generators require iron lathe tool blank parts with the corresponding profile (except Electric Kinetic Generator).
- Electric Kinetic Generator GUI always showed 0 KU/t: changed to display actual output and maximum output for the current tick.
- Fermenter made data-driven:
mio_icif:fermenterJSON recipes (input fluid or fluid tag and amount per operation, heat, output, byproducts, and output interval); default recipes keep IC2 values. API adds fluid formregisterFermenterRecipe(id, FluidStack, heat, FluidStack)andfindFermenterRecipe(FluidStack, Level); item form deprecated (API guide 12.3). - JEI reworked: all recipe pages use a unified layout (JEI slot backgrounds, arrow animated according to processing time, time / EU/t / total EU rows); fixed text overflow and invisible air in the blast furnace. Added Fermenter and Lathe pages. Fluid cells become hidden ingredients for fluid slots (searching for a biogas cell finds the fermenter). Added Canning Machine "cell → tank" and "tank → cell" pages (one page per fluid).
- MachineConversion: Steam Generator, Steam Repressurizer, Condenser, Solar Distiller, Heat Exchanger, Nuclear Reactor (fluid mode), Mass Fabricator (including amplifiers), Large Mass Fabricator, Oil Rig, and Dimensional Oil Rig publish conversions using the machine's own constants; one JEI page per machine (no virtual JSON recipes). The previous JEI pages for Condenser and Solar Distiller are replaced by these (JEI bookmark IDs change).
- Compressor: empty cell compresses into Compressed Air Cell (IC2); previously produced a generic cell filled with air.
- Oil Rig: ore detection now uses the
c:orestag. Previously any block whose name contained "ore" counted as ore, so drill core, heavy core, spore flower, etc. were treated as ores. - Large Mass Fabricator: scrap module value is deducted first, so input only needs the remaining EU. Previously, even if scrap was enough to cover the cost, the input still had to be filled to 800,000 EU.
- Recipe API: 14 generic recipe types (Mixer, Electric Furnace, Electrolyzer, Fusion Reactor, etc.) were never registered; if even one runtime recipe of such a type existed, synchronization of all runtime recipes would fail. All are now registered; serializers each generate the correct recipe type (previously most generated Electric Furnace recipes);
getAllRecipeTypeIds()fixes the three Metal Former IDs and completes Molecular Transformer and Particle Aggregator. - Machine reading API recipes: Electric Furnace and Induction Furnace prioritize
electric_furnacerecipes; Recycler recovers according to recipe outputs and chances (1/8 if no chance given; JSON can specifychance); Electrolyzer accepts inputs from recipes (each item still stores 200 EU). New APIsregisterMassFabricatorAmplifier(Mass Fabricator amplifier,creditin JSONmio_icif:mass_fabricator) andregisterLatheShape(names lathe profiles).registerLatheRecipe,registerMassFabricatorRecipe,registerScannerRecipe,registerReplicatorRecipeare deprecated and return false (API guide 12.4). - Reactor Coolant Injector (RSH/LZH) rewritten according to IC2 1.12
TileEntityAbstractRCI. Previously it searched for the reactor on the front face and never injected after placement, causing condenser modules to reach full heat and the reactor to melt down. Now it works when attached to a Nuclear Reactor or Reactor Chamber on the back, front, or side (back preferred), and can be placed in six directions. Each tick, for each corresponding condenser module above 85% heat, it consumes 1 Block of Redstone / Block of Lapis Lazuli and 1000 EU and clears the heat; when the reactor feed multiplier is greater than 1, injection also occurs between feeds within the same operation (previously condenser modules could reach full heat within a single operation). 48000 EU buffer (MV), 9 coolant slots, 4 upgrade slots (Pulling Upgrade only), GUI aligned with IC2. Old saves with 53-slot inventories are automatically migrated: overflow is used first as reserve and dropped on dismantling. - Crop stick washing: crop sticks with a crop (including upgraded crop sticks) are destroyed when washed by water (flowing water, bucket, cell, dispenser) and drop exactly 2 crop seeds of that crop (preserving stats and scan level), without dropping the crop stick. Empty crop sticks and other fluids are unchanged; right-clicking a crop with a water cell still waters it.
- Nano Saber: can break cobwebs and drop string (aligned with IC2: cobweb 50, other blocks 4 when activated; 1 when off).
- Maid mod (Touhou Little Maid, e.g. Sake Fox) compatibility: Nano Saber damage changed to the attack damage attribute (20 when activated, 4 when off; 21/5 in player hands unchanged); maids and other mobs can use it, and it no longer auto-deactivates when held by non-players. Wingmen holding a Nano Saber calculate damage based on the Nano Saber's current state.
- Fluid Regulator: inserting a Compressed Air Cell outputs a full Compressed Air Cell; when outputting to a Blast Furnace, as long as the tank has space and the cell remains, it infinitely produces compressed air. The cause was that fluid was first drawn into the tank, then a copy of the input item was placed into the output slot; when the output slot was full, the same cell would give fluid again every tick. Changed to align with IC2: the entire container goes into the tank and an empty container comes out, only proceeding if both fit. Static cells become empty cells after being drained; Compressed Air Cells now have a fluid capability (previously pipes and machines could not drain them).
- Drill and Chainsaw melee damage: drill and chainsaw damage changed to the attack damage attribute, displayed in tooltips, usable by mobs and maids. In player hands: Iron Chainsaw 10, Iron Drill 9, Diamond Drill 9 (previously none), Iridium Drill 21; damage varies with attack cooldown.
- GameTests:
LatheGameTests,PowerUnitRecipeGameTests,KineticGeneratorPartsGameTests,FermenterRecipeGameTests,MachineConversionGameTests,OilRigAndFabricatorGameTests,RecipeApiTypesGameTests,MachineApiRecipesGameTests,CoolantInjectorGameTests,CropWashingGameTests,PlayerReportGameTests;chunkGridReadOutand nuclear fallout vegetation tests no longer affected by chunk boundaries. Tool:tools/jei-capture.init.gradle(JEI page screenshots).
- Lathe aligned with IC2
- Matter Fabricator aligned with IC2
- 车床对齐 IC2
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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