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Singularity Iteration

Singularity Iteration is a tech mod inspired by the Industrial Craft 2, bringing a relatively complete yet streamlined industrialization experience to Minecraft.
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[SI] SingularityIteration-0.1.7.11-beta.jar

File name[SI] SingularityIteration-0.1.7.11-beta.jar
Uploader
MioPhaSideMioPhaSide
Uploaded
Sep 6, 2026
Downloads
76
Size
7.6 MB
Mod Loaders
NeoForge
File ID
8821089
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:singularity-iteration-1617642:8821089"

Learn more about Curse Maven

What's new

**v0.1.7.2** 新增了致密板打粉配方(10种致密板→9倍粉末)、纳米活体金属战利品表、8种枪械武器合成配方(对齐METS)、装罐机功能大幅改进(清空按钮、蹲下舀液体/灌入改进)、风力计与期货机合成配方、Curios饰品空电版本、配方标签标准化,修复了饰品配方格式错误和纳米活体金属战利品表不生效的问题,技术改进上超频升级增加了机器电容上限。

**v0.1.7.3** 新增进阶旋风打粉机(测试用,双输出槽)和通用流体单元,修复了流体加热机沼气燃烧时间(50s→100s)、半流质发电机沼气参数偏高、斯特林动能发生器热量处理逻辑(改为每tick消耗全部可用热量)、能量网络调试输出清理等问题,并对核心API层进行了大规模重构。

**v0.1.7.4** 新增三个API级电力装备抽象基类(AbstractBattery、AbstractElectricTool、AbstractElectricArmor),使Addon开发者无需引用内部类即可开发电力装备;新增ArmorFeatureInfo API类型和充电座IC2风格蓝色粒子特效;**关键修复**了专用服务器启动崩溃(建立客户端-服务端类隔离架构)、量子装甲无法充电、充电器优先级错误、充电座相邻面剔除错误等问题;内部类重构精简了mio_icif_bat/mio_icif_tool_elc/mio_icif_armor_elc,充电座模型高度调整为15像素。

**v0.1.7.5** 新增LESU储电箱与LESU充电座(1M EU, HV, 512 EU/t),新增ZPMV电压等级(131072 EU/t)及IV→LuV、LuV→ZPMV变压器,修复了机器LIT状态不更新、LESU充电座缺少粒子特效(引入IChargepadBlock接口)、LESU缺少标签等问题,新增机器子分类标签体系(generator/energy_container/chargepad/producer);修复了变压器电压配置错误、cableTierToSourceTier硬编码、IV/LuV/ZPMV导线过载参数、超导导线绝缘层击穿、玻璃/超导导线触电、爆炸威力上限硬编码、GESU多方块重进存档失效、带高压升级机器过载检查遗漏等电网系统重大问题。

**v0.1.7.6** 修复了装罐机清空按钮tooltip未汉化、弹出升级方向设定不生效(NBT key不匹配)、多方向合并逻辑错误、方向列表空检查逻辑错误、动能产生方块创建崩溃(capacity<=0改为<0)、进阶高炉无法接收HU(缺少Capability注册)等问题;新增粒子聚合发生器(EV级,7个METS配方)和进阶钛合金高炉(4倍速加工,HU热力驱动),电力纳米高炉合成配方改用进阶高炉作为核心材料。

**v0.1.7.7** 大幅修复装罐机系列BUG:输入槽无法放入原版桶、桶处理仅支持水/岩浆、产出整组满单元、材料槽缺少验证、混合模式无法放入tag材料、批量填充所有空单元、产出静态单元、JEI配方显示错误、动态单元放置后整组消失、静态单元放置不消耗、动态单元无法匹配静态配方等;新增遮蔽板给泡沫化电线应用伪装材质功能(WireDisguiseRenderer);重构空单元统一为动态单元、混合产出统一为动态单元、配方输入统一使用FluidCellIngredient;新增粉碎钛/铌矿石离心配方;调整量子套抗辐射不耗电、电动扳手EU消耗对齐IC2(10→100)、高压升级防呆机制。

**v0.1.7.8** 修复区块加载时序导致机器爆炸、多方块y=-1层5x5实心平面问题、维度钻井核心仅用第一个输入端口、面板朝向错误和LIT状态不切换;面板/储油模块改为条带纹理;新增OilRig组件(7个)和大型物质生成机组件(4个)合成配方、6个发电机合成配方;修复发电机ON模型黑紫块、JSON BOM编码问题、罐装机输出槽无法堆叠、压缩机空气单元配方统一为动态单元;新增桶/流体通用标签,维度钻井产出提升,大型物质生成机/钻井面板GUI修复。

**v0.1.7.9** 新增涡轮增压动能发电机(HV, 0.85 EU/KU)和双涡轮增压动能发电机(EV, 1.2 EU/KU),新增钛制储物箱(84组)和钛储罐(128B,多方块流体合并+连接纹理);钛矿石生成概率调至类铁矿,补全暮色森林钛/铌矿石生成;修复GESU核心满电仍吸电问题。

**v0.1.7.10** 新增EU检测导线(红石信号输出)和EU分流导线(红石控制通断),新增材质储罐系列(青铜16B/铁32B/钛64B/精炼铁128B/铱1024B);修复Curios饰品卸下后效果残留、防火项链不防火、飞行指环合成满电;**大规模修复电网系统**:removeTile NPE、getSubTile返回错误值、过载检测值修正、clear不重置状态、drawEnergy负值能量复制漏洞、橡胶原木mirror无限递归、电缆烧毁重复调用、getSinkTier负值误判、多方块连环爆炸、计算器硬编码分层违规、死代码清理、内存泄漏、NodeLink方向断言、emit返回值导致能量分配全有或全无、CableTier.allTiers每次排序导致Watchdog超时、ioTilesToNotify被误删等;修复AE2 P2P通道不兼容、变压器升级防呆未对所有机器生效、量子护甲数值调整、批量工作台多项修复、区块加载器配方缺失、储电方块新增红石模式7。

 

 

 

**v0.1.7.11** 新增材质储罐系列完善(IC2原版合成配方)、原油精炼机(流体精炼配方系统,超频升级增加每周期处理量而非加速)、银粒物品及合成配方;修复GUI进度条背景缺失、电力纳米高炉配方消耗数量错误(补全IRecipeProcessingInfo接口)、感应炉行为对齐IC2原版(变步长进度模型、1EU/t加热能耗、固定-4/tick冷却、15EU/t工作能耗);**电网计算性能大幅优化**:过载检查预过滤(400万→0~几十)、路径反向索引O(1)查询、消除ArrayList拷贝、Dijkstra循环优化、MutableDouble复用,方块实体层FE扫描降频(每tick→每20tick),4000 MFE电网优化后每tick对象分配从~10000降至~2000。

**v0.1.7.2** Added dense plate macerator recipes (10 types→9× dust), nano living metal loot tables, 8 gun weapon crafting recipes (aligned with METS), major canner improvements (clear buttons, sneak+scoop/insert), Wind Meter & Futures Machine recipes, Curios trinket empty energy versions, recipe tag standardization; fixed trinket recipe format errors and nano living metal loot tables not working; overclocker upgrades now increase machine energy capacity.

**v0.1.7.3** Added Advanced Cyclone Macerator (testing, dual output) and generic fluid unit; fixed Fluid Heater biogas burn time (50s→100s), Semi-Fluid Generator biogas parameters, Stirling Kinetic Generator heat logic (consume all available heat per tick), removed energy network debug output; major API overhaul.

**v0.1.7.4** Added three API-level electric equipment abstract base classes (AbstractBattery, AbstractElectricTool, AbstractElectricArmor) enabling addon development without internal class references; added ArmorFeatureInfo API type and charger IC2-style blue particle effects; **critical fix** for dedicated server crash (client-server class isolation architecture), quantum armor charging, charger priority, charger adjacent face culling; refactored internal classes (mio_icif_bat/tool_elc/armor_elc simplified), charger model height adjusted to 15px.

**v0.1.7.5** Added LESU storage box & charger (1M EU, HV, 512 EU/t), ZPMV voltage tier (131072 EU/t) and IV→LuV, LuV→ZPMV transformers; fixed machine LIT state not updating, LESU charger missing particles (introduced IChargepadBlock interface), LESU missing tags; added machine sub-category tag system (generator/energy_container/chargepad/producer); fixed transformer voltage config errors, cableTierToSourceTier hardcoding, IV/LuV/ZPMV cable overload params, superconductor insulation breakdown, glass/superconductor electric shock, explosion power cap hardcoding, GESU multiblock invalidation on reload, high-voltage upgrade overload check omission.

**v0.1.7.6** Fixed canner clear button tooltip untranslated, ejector upgrade direction not working (NBT key mismatch), multi-direction merging logic, direction list null check, kinetic producer crash (capacity<=0→<0), advanced blast furnace not accepting HU (missing Capability); added Particle Aggregator (EV tier, 7 METS recipes) and Advanced Titanium Alloy Blast Furnace (4× speed, HU-driven), electric nano blast furnace recipe updated to use advanced furnace.

**v0.1.7.7** Major canner bug fixes: input slot can't accept vanilla buckets, bucket processing only water/lava, full stack output, material slot validation, tag-based recipe matching, batch-filling all cells, static cell output, JEI display errors, dynamic cell stack vanishing, static cell not consumed, dynamic cell can't match static recipes; added Obscurator disguise for foamlogged wires (WireDisguiseRenderer); refactored empty cells to unified dynamic cells, mix output to dynamic cells, recipe inputs to FluidCellIngredient; added crushed Ti/Nb ore centrifuge recipes; quantum suit radiation free, wrench EU aligned (10→100), high-voltage upgrade safety mechanism.

**v0.1.7.8** Fixed chunk loading timing causing explosions, multiblock y=-1 solid plane, dimensional core only using first input, panel orientation & LIT state; panel/oil storage strip textures; added OilRig (7) and Large Fabricator (4) component recipes, 6 generator recipes; fixed generator ON model missing texture, JSON BOM encoding, canner output stacking, compressor air cell recipe unified to dynamic; added bucket/fluid common tags, dimensional drill output increased, Large Fabricator/Oil Rig Panel GUI fixes.

**v0.1.7.9** Added Turbo Kinetic Generator (HV, 0.85 EU/KU) and Twin Turbo Kinetic Generator (EV, 1.2 EU/KU), Titanium Storage Box (84 slots) and Titanium Tank (128B, multiblock merge+connected textures); titanium ore generation adjusted to iron level, Twilight Forest Ti/Nb ore generation added; fixed GESU core consuming energy when full.

**v0.1.7.10** Added EU Detector Cable (redstone output) and EU Splitter Cable (redstone-controlled on/off), material tank series (Bronze 16B/Iron 32B/Ti 64B/Adviron 128B/Iridium 1024B); fixed Curios effects persisting after unequip, Fireproof Necklace not working, Flight Ring crafted full; **massive energy grid fixes**: removeTile NPE, getSubTile wrong return, overload detection value, clear not resetting state, drawEnergy negative value duplication exploit, rubber wood mirror infinite recursion, cable burn duplicate calls, getSinkTier negative misjudgment, multiblock chain explosions, calculator hardcoding layer violation, dead code cleanup, memory leak, NodeLink direction assertion, emit return value causing all-or-nothing distribution, CableTier.allTiers sorting causing Watchdog timeout, ioTilesToNotify accidentally deleted; fixed AE2 P2P tunnel incompatibility, transformer upgrade safety not applied to all machines, quantum armor values, Batch Crafter multiple fixes, Chunk Loader recipe missing, energy container new redstone mode 7.

**v0.1.7.11** Added material tank series completion (IC2 original recipes), Oil Refinery (fluid refining recipe system, overclockers increase per-cycle volume not speed), Silver Nugget with recipes; fixed GUI progress bar background missing, electric nano blast furnace ingredient count error (added IRecipeProcessingInfo to all recipe classes), Induction Furnace behavior aligned with IC2 (variable step progress, 1EU/t heating, fixed -4/tick cooling, 15EU/t working); **major energy calculator performance optimization**: overload check pre-filtering (4M→0~few dozen), path reverse index O(1) lookup, ArrayList copy elimination, Dijkstra loop optimization, MutableDouble reuse, block entity FE scan throttling (every tick→every 20 ticks); 4000 MFE grid: object allocations per tick reduced from ~10000 to ~2000.

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