[SI] SingularityIteration-0.1.6.4-beta.jar
Curse Maven Snippet
What's new
# 更新日志 v0.1.6.4
**发布日期**: 待定
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## 新增内容
### 橡胶树叶方块标签
- 为橡胶树叶方块添加原版树叶标签
- `minecraft:leaves`(方块/物品)
- `minecraft:mineable/hoe`(可用锄快速挖掘)
- `minecraft:sword_efficient`(用剑挖掘效率高)
- `minecraft:replaceable_by_trees`(树木生长时可替换)
- `minecraft:completes_find_tree_tutorial`(完成"找到一棵树"教程)
- `minecraft:lava_pool_stone_cannot_replace`(熔岩池石头不能替换)
- `minecraft:parrots_spawnable_on`(鹦鹉可生成在其上)
- `c:leaves`(c 库树叶标签)
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## 修复
### 暮色森林锡矿石生成
- 修复暮色森林中锡矿石生成极少的问题
- 原因:锡矿石生成高度为 5~112,暮色森林地面高度较低,导致矿石生成范围不匹配
- 修复:将暮色森林锡矿石生成高度调整为 -16~112
- 修改文件:`tin_ore_twilight_forest_placed.json`
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## 调整
### 量子靴逻辑重写
- 重写量子靴高跳逻辑,完全还原 IC2 原版 1.12.2 量子套装靴子行为
- 移除高跳开关切换功能,高跳能力始终可用
- 优化电荷状态存储方式,改用更简洁的实例字段管理
- 起跳时消耗能量机制调整:玩家从地面起跳且同时按住跳跃和加速键时,扣除固定能量
- 地面蓄能机制:在地面且能量充足时自动蓄满电荷
- 空中加速机制优化:
- 首次触发时水平冲刺速度大幅提升
- 持续飞行时每刻垂直速度递增
- 电荷随时间自然衰减,松开按键后完全重置
- 垂直提升力度回调至原版数值,平衡跳跃高度
### 等离子射线枪伤害调整
- 等离子子弹爆炸伤害从 **18** 提升至 **40**
- 命中目标时根据距离衰减计算,实际伤害范围 0~40
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**总结**:
- 为橡胶树叶方块添加完整的原版树叶标签
- 修复暮色森林锡矿石生成高度问题
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# Changelog v0.1.6.4
**Release Date**: TBD
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## New Content
### Rubber Leaves Block Tags
- Added vanilla leaf tags for rubber leaves block
- `minecraft:leaves` (block/item)
- `minecraft:mineable/hoe` (mineable with hoe)
- `minecraft:sword_efficient` (efficient with sword)
- `minecraft:replaceable_by_trees` (replaceable by tree growth)
- `minecraft:completes_find_tree_tutorial` (completes "find a tree" tutorial)
- `minecraft:lava_pool_stone_cannot_replace` (cannot be replaced by lava pool stone)
- `minecraft:parrots_spawnable_on` (parrots can spawn on)
- `c:leaves` (c library leaves tag)
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## Fixes
### Twilight Forest Tin Ore Generation
- Fixed extremely rare tin ore generation in Twilight Forest
- Cause: Tin ore generation height was 5~112, which didn't match Twilight Forest's lower terrain height
- Fix: Adjusted Twilight Forest tin ore generation height to -16~112
- Modified file: `tin_ore_twilight_forest_placed.json`
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## Tweaks
### Quantum Boots Logic Rewrite
- Rewrote quantum boots jump logic to fully replicate IC2 1.12.2 quantum suit boots behavior
- Removed high jump toggle switch, high jump ability is always available
- Optimized charge state storage, using simpler instance field management
- Adjusted jump energy consumption: fixed energy deducted when jumping from ground while holding Jump and Boost keys
- Ground charge mechanism: automatically fully charges when on ground with sufficient energy
- Optimized air acceleration mechanism:
- Significant horizontal speed boost on first trigger
- Vertical speed increases every tick during sustained flight
- Charge naturally decays over time, fully resets when keys released
- Vertical boost strength reverted to vanilla value for balanced jump height
### Plasma Launcher Damage Adjustment
- Plasma bullet explosion damage increased from **18** to **40**
- Damage scales with distance from impact center, actual range 0~40
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**Summary**:
- Added complete vanilla leaf tags for rubber leaves block
- Fixed Twilight Forest tin ore generation height issue
- Rewrote quantum boots logic to match IC2 1.12.2 original behavior
- Increased plasma launcher explosion damage from 18 to 40
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