Simulated Nights

Mods
43,965 Downloads Last Updated: Jul 19, 2017 Game Version: 1.12.2

File Details

Filename simulatednights-1.11.2-1.3.0.jar
Uploaded by Phylogeny
Uploaded Jul 19, 2017
Game Version 1.11.2
Size 60.40 KB
Downloads 4,672
MD5 481f7aa9f29e1ff96e52f0a277ece80d
Supported Minecraft 1.11 Versions
1.11.2
1.11.1
1.11
Supported Minecraft 1.10 Versions
1.10.2
1.10.1
1.10
Supported Minecraft 1.9 Versions
1.9.4

Changelog

v1.3.0

Changes

  • Chinese .lang file added by Snownee
  • Command messages now translate on the client by default.

v1.2.0

Changes

  • Added black list for tile entities, which prevents them from being ticked during simulation. It is preloaded with the Quantum Quarry from Extra Utilities 2, as it explodes when ticked too fast.

Patches

  • The rate at which players fade into and out of a deep sleep is now independent of frame rate.

v1.1.2

Patches

  • Optimized use of reflection during simulation and delay of sleep.

v1.1.1 

Changes

  • Backwards compatible port to MC 1.11.2 from 1.11

Patches

  • Fixed bug where the /simulate command only ran in one dimension, even if passed 'all' as an argument.

v1.1.0

Changes

  • Allowed night/command simulations to run across multiple ticks.
  • Added the ability to update all entities (rather than just tile entities). [This is disabled for night simulation by default, but can be enabled via config.]
  • Allowed master sound volume to fade to silence as the player falls asleep.
  • Replaced config for disabling night simulation with individual configs for enabling entities/ tileentities/blocks.
  • Added a configs for:
  • The number of ticks simulated per server tick (for night/command simulation).
  • Whether or not the night simulates over multiple ticks.
  • Setting the range over which sounds fading out over (or disabling it).
  • Fixed update checking.

Patches

  • Fixed update checking.

v1.0.0

Initial release.

Related Projects

Optional Dependency