simulatednights-1.11.2-1.1.2.jar
What's new
v1.1.2
Patches
- Optimized use of reflection during simulation and delay of sleep.
v1.1.1
Changes
- Backwards compatible port to MC 1.11.2 from 1.11
Patches
- Fixed bug where the /simulate command only ran in one dimension, even if passed 'all' as an argument.
v1.1.0
Changes
- Allowed night/command simulations to run across multiple ticks.
- Added the ability to update all entities (rather than just tile entities). [This is disabled for night simulation by default, but can be enabled via config.]
- Allowed master sound volume to fade to silence as the player falls asleep.
- Replaced config for disabling night simulation with individual configs for enabling entities/ tileentities/blocks.
- Added a configs for:
- The number of ticks simulated per server tick (for night/command simulation).
- Whether or not the night simulates over multiple ticks.
- Setting the range over which sounds fading out over (or disabling it).
- Fixed update checking.
Patches
- Fixed update checking.
v1.0.0
Initial release.
This mod has no additional files

