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Simulated Nights

Simulates the passage of time when sleeping through the night by ticking entities and/or randomly ticking blocks proportional to the amount of time skipped. Also adds a command (/simulate) to simulate (and optionally set/add) time.

File Details

simulatednights-1.11.2-1.1.1.jar

  • R
  • Dec 29, 2016
  • 56.49 KB
  • 1.3K
  • 1.11.2+6

File Name

simulatednights-1.11.2-1.1.1.jar

Supported Versions

  • 1.11.2
  • 1.11.1
  • 1.11
  • 1.10.2
  • 1.10.1
  • 1.10
  • 1.9.4

v1.1.1 

Changes

  • Backwards compatible port to MC 1.11.2 from 1.11

Patches

  • Fixed bug where the /simulate command only ran in one dimension, even if passed 'all' as an argument.

v1.1.0

Changes

  • Allowed night/command simulations to run across multiple ticks.
  • Added the ability to update all entities (rather than just tile entities). [This is disabled for night simulation by default, but can be enabled via config.]
  • Allowed master sound volume to fade to silence as the player falls asleep.
  • Replaced config for disabling night simulation with individual configs for enabling entities/ tileentities/blocks.
  • Added a configs for:
  • The number of ticks simulated per server tick (for night/command simulation).
  • Whether or not the night simulates over multiple ticks.
  • Setting the range over which sounds fading out over (or disabling it).
  • Fixed update checking.

Patches

  • Fixed update checking.

v1.0.0

Initial release.