Simply Screens 0.8.11 - NeoForge 1.21.1
Curse Maven Snippet
What's new
0.8.11
- Preserve fully opaque image source colors with a depth-tested post-shader pass on the Iris/Oculus rendering path, while retaining the original world draw's surrounding bloom.
- Preserve shader-processed semi-transparent/edge samples without applying alpha
twice. Arbitrary depth rewriting, refraction and later postprocessing remain
shader-pack limitations; see the precise contract in
tools/shader/README.md. - Add checksum-pinned, opt-in Sodium/Embeddium, Iris/Oculus, Complementary and supported Extra development stacks, plus actual shader framebuffer regression controls across all five supported Minecraft/loader targets.
- Verify source RGB, foreground occlusion, reload, alpha, measured convergence, independent repeat variation, and genuine screen-by-bloom interaction.
- Inherit NeoForge 26 vanilla text pipeline routing so Iris also processes the original world image as a bloom source.
- Keep existing required dependencies, media, configuration and world data unchanged.
This mod has no additional files