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Simply Screens

Simple screens that display images from local files or the web.
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Simply Screens 0.8.4 - NeoForge 26.1.2

File namesimply_screens-neoforge-26.1.2-0.8.4.jar
Uploader
NsTutNsTut
Uploaded
Aug 22, 2026
Downloads
11
Size
183.5 KB
Mod Loaders
NeoForge
File ID
8706063
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:simply-screens-1188741:8706063"

Learn more about Curse Maven

What's new

Simply Screens 0.8.4

Highlights & Major Improvements

  • Authoritative Multi-Block Screen Lifecycle & Topology Reconciliation:

    • Multi-block screens now maintain an authoritative anchor block entity that synchronizes structure bounds, displayed image, aspect ratio, and linked-screen identity across chunks.
    • Seamlessly handles expanding screens from negative directions, merging adjacent displays, and breaking middle or corner blocks without corrupting metadata or leaving orphan child entities.
    • Leftover blocks outside restructured screens are cleanly detached and promoted to independent anchors with inherited properties.
    • Replicated authoritative state on dedicated multiplayer clients ensures screens render reliably regardless of chunk unload states.
    • Capped structure detection and dimensions to a maximum of 64x64 blocks.
  • Atomic Linked Screen Management & Quota Enforcement:

    • Combined Screen ID assignment and image selection into a single atomic transaction packet, preventing partial updates upon permission or claim failure.
    • Linked Screen IDs are now persistent, server-owned resources with claim quotas (MAX_OWNED_SCREEN_IDS_PER_PLAYER = 64) and owner validation.
    • Global cross-dimension image broadcasts now iterate all loaded server levels (server.getAllLevels()).
    • Added support for clearing/unlinking screen IDs directly from the GUI.
  • Security & Transfer Hardening:

    • Added strict SSRF protections preventing URL image downloads targeting private, loopback, link-local, multicast, or cloud-metadata network destinations.
    • Added bounded worker queues, per-player upload concurrency limits, transaction timeouts, and deterministic cleanup for chunked transfers.
    • Added full image decode checks (ImageIO.read()) before publication to verify image stream integrity and reject malicious/corrupted payloads.
    • Added server-authoritative packet security validating player permissions, world boundaries, distance, dimension, and loaded chunk status.
  • Crash Resilience & Registry Persistence:

    • Registry writes now use a resilient .tmp -> .bak backup with atomic file moves.
    • Automatic backup recovery restores corrupt registry files upon startup or reload.
    • Safe world-switch cleanup and cache invalidation.
  • Cross-Platform Compatibility & Fixes:

    • Fixed native file picker on macOS by splitting TinyFileDialogs filter arguments.
    • Fixed stale list item selection callbacks and image list broadcasts.
    • Added automated GitHub Actions PR & release test workflows.