Simplexium

All-in-one Minecraft expansion: powerful automation, smart interactions, mining mechanics, and visual tweaks.

File Details

[NeoForge v1.21.11] v1.9.0-rc1

  • R
  • Feb 26, 2026
  • 267.56 KB
  • 21
  • 1.21.11
  • NeoForge

File Name

simplexium-neoforge-1.9.0-rc1+1.21.11.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:simplexium-1420306:7683723"
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[1.9.0-rc1] - 2026-02-27

i am a bit late, but still.

in version 1.9.0 i added a few features, and an in-game config. requires no dependencies! besides that, the biggest code rewrite in the entire history happened.

this update is quite stable, but is a release candidate.

the next update (stable release or rc2) is in 5-6-7 days (31st-1st-2nd).

added

  • camera: photo mode. lots of filters for beautiful screenshots;
    • can be configured in the config and via keybinds;
  • "easy config": yes, config. right inside the game;
    • you can access it via Mods -> Simplexium -> Config.
    • both from the main menu and during gameplay.
  • harvesting: you can get a bonus for harvesting with a hoe. harvesting by hand gives a 25% drop penalty. even harvesting with a wooden hoe will let you harvest with 100% efficiency. hoes are not useless!
    • can be toggled on/off in the config;

changed

  • tree chopping: the algorithm became much smarter. it doesn't touch neighboring trees, so they won't be left naked. at least in 99% of cases;
  • block search: rewrote the bfs search for ores and trees. the algorithm no longer creates garbage in memory;
  • fast ladders: the sliding vector is now cached. again, less garbage;

fixed

  • tree cache: the cache from v1.8.3 was global for the whole server. now it's unique for each tree block;
  • auto-eat: if there was no food, the mod scanned all 36 slots 20 times a second. a 2 second pause was added (configurable!);
  • auto-refill: the item returned to the hand if moved elsewhere while the inventory was open. i made it so the cache clears when closing any gui (for example, the inventory, because that's where i saw this bug);