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SimpleWand

Ingame minecraft editor you can built big things but simple not complicated

File Details

simplewand-forge-1.1.jar

  • R
  • May 7, 2026
  • 45.75 KB
  • 8
  • 1.20.1
  • Forge

File Name

simplewand-forge-1.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:simplewand-1535633:8053351")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Added

  • Axiom-style creator menu opened with TAB.
    • 9×9 grid of hotbar pages (vanilla hotbar texture per row, 1px white outline marks the active page).
    • Scroll wheel inside the menu switches active page; mouse click on a row also switches.
    • Fly-speed slider (range 10%–500% of the vanilla 0.05 flying-speed, default 100%).
    • Gamemode buttons: Survival, Spectator, Adventure.
    • Opening the menu auto-runs /gamemode creative for OPs (no Creative button needed).
    • Layout auto-centers regardless of window size; slider sits to the right of the centered grid; buttons centered above grid.
  • Extra wand slot right of hotbar slot 9.
    • Cyclic scroll: scrolling past slot 9 enters the wand slot, scrolling again wraps to slot 1; both directions cyclic.
    • Wand item is wooden axe by default, persists in world NBT (world/data/simplewand_wand_slots.dat) per UUID.
    • Server-authoritative item swap: activating the wand stores the previous slot item, places the wand in the active inventory slot; deactivating restores it.
    • Auto-deactivation on number-key press, gamemode change to non-creative, or player logout.
    • Client-only render: extra slot only visible in creative (hidden in survival, adventure, spectator).
  • Render fixes via Mixin (Gui mixin):
    • Vanilla hotbar's selected-slot highlight is hidden while the wand is active (selector now sits on the extra slot only).
    • The original item at the active slot continues rendering in slot 9 (or wherever the wand was activated from), so it never appears blank or shows the wand-axe in two places.
  • Networking: 3 packets via Architectury NetworkManager — ACTIVATE_WAND (slot), DEACTIVATE_WAND, SYNC_WAND (ItemStack).
  • NBT-persistent wand storage via WandSlotData extends SavedData on the overworld DimensionDataStorage.
  • TAB keybind registered via KeyMappingRegistry (overrides vanilla player-list while in creative menu mode).