This is a small mod that allows the opposing side to fight amongst themselves; however, this does not mean they will recognize each other as allies—they can still attack one another.
Features:
• Faction Settings:
There is a configuration to divide teams between "Apo" and "Hunter". Hostile monsters or mobs capable of attacking can target and attack listed mobs from both sides. However, natural enemies will still attack each other even if they are put on the same team. Mobs that cannot attack (passive mobs) will not attack at all, and they have a customizable name list.
• No Fall Damage:
Includes a customizable name list to disable fall damage for specific mobs.
• Random Sprinting:
Includes a setting to randomly force certain zombies to run.
• Fluid Resistance Override:
Includes a setting to make zombies swim and resist water currents effectively, based on the specific number you configure.
• No Burn:
Includes a customizable name list for mobs that you do not want to burn under morning sunlight.