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SimpleSkills Enhanced

An unofficial community fork of SimpleSkills by Ob'yekt, evolving into an expanded RPG experience with custom gameplay systems, enhanced professions, unique perks, combat mechanics, fishing, farming, exploration, and a revamped interface.
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simpleskills-enhanced-1.0.6.jar

File namesimpleskills-enhanced-1.0.6.jar
Uploader
whandgerwhandger
Uploaded
Nov 8, 2026
Downloads
7
Size
16.5 MB
Mod Loaders
Fabric
File ID
9512525
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:simpleskills-expanded-1784164:9512525"

Learn more about Curse Maven

What's new

SimpleSkills Enhanced — Changelog

[1.0.6] - 2026-11-08

Added

Individual Fish Attributes

  • Added individual weight and length attributes for caught fish.
  • Fish attributes are generated individually and stored persistently using entity NBT data.
  • Added FishAttributes to manage individual fish characteristics.
  • Added FishSizeModel to calculate fish size, weight, strength and related progression effects.
  • Added support for Tropical Fish variants.

Fishing Catch Results Screen

  • Added a new fishing catch results screen.
  • Displays the actual caught fish, including its variant when applicable.
  • Displays the fish's individual weight and length.
  • Displays the actual Fishing XP awarded for the catch.
  • Added a fish preview rendered directly on the results screen.

Size-Based Fishing Difficulty

  • Larger and heavier fish are more difficult to catch.
  • Fish attributes influence their strength and fishing fight behavior.
  • Increased fish strength affects the countering and fatigue mechanics.
  • Added size-based difficulty scaling, with strength multipliers reaching up to 1.35x.

Size-Based Fishing Experience

  • Fishing XP is now calculated using the fish's individual attributes.
  • Larger fish can award more Fishing XP, while smaller fish award less.
  • Added square-root-based size scaling to XP calculations.
  • Size-based XP scaling is clamped between 0.6x and 2.0x, with a maximum reward capped at 3x the base XP.
  • Catch XP is calculated server-side, awarded through the skill progression system and included in the catch results payload.

Improved

Fishing System

  • Improved fishing progression calculations.
  • Updated fishing catch completion to process individual fish attributes.
  • Improved integration between fish attributes, fishing difficulty and XP rewards.
  • Improved fishing perception mechanics.
  • Refined the interaction between fish behavior and the fishing fight system.
  • Improved handling of fish species and their individual characteristics.

Client-Server Communication

  • Added and updated fishing catch result payload handling.
  • Integrated the catch results screen with the client-side fishing payload receivers.
  • Ensured the awarded Fishing XP is communicated to the client for display.

Technical Changes

  • Added FishAttributes.java.
  • Added FishSizeModel.java.
  • Added FishingCatchScreen.java.
  • Updated FishingManager.java.
  • Updated FishingProgression.java.
  • Updated FishingPerception.java.
  • Updated FishSpecies.java.
  • Updated fishing catch payload and codec handling.
  • Added MobFishAttributesMixin.java.
  • Added TropicalFishVariantMixin.java.
  • Updated simpleskills.mixins.json.
  • Updated fishing-related tests.
  • Updated project version and build configuration for version 1.0.6.

SimpleSkills Enhanced 1.0.6 introduces individual fish characteristics that make fishing more dynamic: every fish can have its own size and weight, larger catches are harder to land, and the Fishing XP reward reflects the characteristics of the fish caught.

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