SimpleSkills Enhanced
Important notice: SimpleSkills Enhanced is a fork of the official SimpleSkills mod. The entire foundation of the mod, the skill system, the leaderboards, Ironman mode, the configuration, and the original idea belong to its creator (Discord: obyekt). All credit for the original mod goes to him. This fork only adds improvements on top of his work.
If you like the mod, please support and download the official version:
If you want to contribute to this fork, visit:
π Progression Philosophy
The perks in SimpleSkills exist to reward players for the time they invest in their professions. Leveling a skill to 99 takes a long time, so reaching it should feel worthwhile. A player who gets there earns every benefit the skill offers, and the bonuses are tuned to be strong at the top end for that reason.
π What the Fork Adds
βοΈ Mining, πͺ Woodcutting & π₯ Excavating: Gathering Speed
- +1% break speed per level, reaching +99% at level 99.
- The bonus respects the tool of each skill:
- Mining: Pickaxe.
- Woodcutting: Axe.
- Excavating: Shovel.
- The bonus multiplies vanilla breaking speed instead of replacing the original formula.
- Tool Durability Protection: +1 percentage point per level, up to 99% at level 99.
βοΈ Mining
- Loot Duplication: +5 percentage points of duplication chance every 10 levels, up to 45% at level 90.
- Vein Mining: Unlocked at level 15. Hold Shift to mine connected blocks of the same ore type. Every 15 levels adds 2 extra blocks, reaching 12 additional blocks at level 90.
πͺ Woodcutting
- Loot Duplication: +5 percentage points of duplication chance every 10 levels, up to 45% at level 90.
- Tree Feller: Unlocked at level 5. Hold Shift and break a tree trunk with an axe to make the connected tree fall, including its branches and leaves. Fallen logs and leaves have animations, and leaves generate their normal drops when they land.
π₯ Excavating
- Sand Investigation: Hold right-click with a shovel on Sand to investigate it and search for buried treasures.
- Investigation Speed: The time required decreases with skill level, from 3 seconds at level 1 to 1 second at level 99.
- 10 Unique Ranks: Progress through 10 ranks as you gain Excavating XP, unlocking access to increasingly valuable loot.
28 Possible Rewards: Discover items distributed across 7 rarity tiers:
- Common
- Uncommon
- Rare
- Very Rare
- Epic
- Legendary
- Mythic
Progressive Loot System: Reward chances and rarity budgets scale with skill level. Higher-level players unlock access to increasingly valuable treasures.
π Excavating Loot Odds
The following table shows the probability distribution across rarity tiers at different Excavating levels. The Nothing category represents the chance of completing an investigation without finding a reward.
| Rarity | Level 1 | Level 30 | Level 60 | Level 99 |
|---|---|---|---|---|
| Common | 70% | 35% | 15% | 5% |
| Uncommon | 10% | 25% | 25% | 15% |
| Rare | 5% | 20% | 25% | 25% |
| Very Rare | 0% | 0% | 8% | 20% |
| Epic | 5% | 7% | 15% | 15% |
| Legendary | 0% | 0% | 3% | 12% |
| Mythic | 0% | 0% | 0% | 8% |
| Nothing | 10% | 13% | 9% | 0% |
| Total | 100% | 100% | 100% | 100% |
These percentages represent the rarity distribution, not the individual drop chance of each item. Individual reward probabilities depend on the available rewards and the player's Excavating level.
- Nothing Chance: The loot distribution dynamically accounts for unlocked rewards, with the complete distribution always totaling 100%.
- Special Discoveries: Very Rare and higher-tier rewards trigger chat notifications. Legendary and Mythic discoveries also trigger special sound and particle effects.
- XP Rewards: Every completed investigation grants 40 base XP, with additional XP depending on the rarity of the discovered reward:
| Reward | XP |
|---|---|
| Nothing | 40 |
| Common | 140 |
| Uncommon | 190 |
| Rare | 240 |
| Very Rare | 340 |
| Epic | 540 |
| Legendary | 840 |
| Mythic | 1540 |
- Investigated Sand: Completed investigations transform Sand into a special block that cannot be investigated again.
- 18 Additional Recipes: Includes complementary recipes for sandstone, TNT, and concrete powder.
- Uses the shared Gathering Speed and Tool Durability Protection bonuses.
- Canceled investigations do not consume durability or grant XP or loot.
βοΈ Slaying
- Sword damage: +0.3% per level, up to +29.7% at level 99.
- Critical hit chance: +0.5 percentage points per level, up to 49.5% at level 99.
- Custom critical hits with a 1.5Γ damage multiplier.
- Compatible with vanilla critical hits: A vanilla critical and a SimpleSkills critical can trigger at the same time on the same hit.
- Life Steal I (level 50): 30% chance to recover half a heart.
- Life Steal II (level 99): 60% chance to recover half a heart.
- Bonuses apply to swords using charged attacks.
πΉ Ranged
- Projectile damage: +0.5% per level, up to +49.5% at level 99.
- Double Shot (levels 1β50): +2 percentage points of duplication chance per level, reaching 100% at level 50.
- Triple Shot (levels 51β99): Once Double Shot is guaranteed, a second extra projectile can be created. Its chance rises progressively from 0% at level 50 to 100% at level 99.
- Maximum projectile count: Up to 3 projectiles per shot at level 99 (the original plus 2 duplicates).
- Eligible weapons: Bow and Crossbow.
- Arrow duplication: Works with both Bows and Crossbows.
- Firework rocket duplication: Works only with Crossbows.
- Multishot compatibility: Each projectile has its own independent chance to trigger duplication.
- Free duplication: Extra projectiles do not consume additional ammunition or grant extra skill XP.
- Trajectory: Duplicated projectiles follow the original shot direction and spawn at randomized positions around the original projectile.
π‘οΈ Defense
- Damage reduction: 0.3 percentage points per level.
- Armor durability protection: 1 percentage point per level.
- Knockback resistance: 0.5 percentage points per level.
π₯οΈ HUD & Interface
- Skills HUD with a refreshed look and no yellow border.
- Reworked TAB menu (SkillTabMenu):
- Currently, it only appears on the multiplayer player TAB screen.
- Shows the benefits of each profession.
- Displays progression information and per-level bonuses.
- Better visual organization of skill information.

π What Already Existed in the Original Mod
Everything below belongs to the original SimpleSkills mod, with full credit to its author.
SimpleSkills is a server-side Fabric mod that turns Minecraft into an RPG experience, with 15 skills, unlockable gear, leaderboards, and progression up to level 99. It works in multiplayer without requiring any client mods. In singleplayer, install it on the client (TAB toggles the HUD, J moves it, and the keys can be rebound in Controls).
Main Features
- 15 skills: From Mining to Prayer, each with its own progression and benefits.
- Gear unlocks: Diamond, Netherite, and more depending on your level.
- Ironman Mode: Lose items and XP on death, with reduced HP (-50%) and 0.2Γ XP gain. Red skull icon and a death announcement to the server. Can be enforced for all players.
- Leaderboards: Top 5 per skill or total, including an Ironman-exclusive ranking. XP keeps being tracked after level 99.
- Prestige System: Once you reach max level in all skills, you can reset and gain a Prestige counter next to your name.
- Natural economy: High-level players can offer services such as enchanting, cooking, and crafting.
- Fully customizable via JSON, with reload through
/simpleskills reload, no restart needed. - Vanilla+ feel: Simple, intuitive, and unintrusive.
π The 15 Skills
| Skill | Description |
|---|---|
| Mining | Break stone and ores to unlock better tools |
| Woodcutting | Chop trees |
| Excavating | Dig dirt, sand, and gravel |
| Farming | Till, compost, shear, feed, breed animals, and harvest |
| Fishing | Faster fishing with better loot |
| Defense | Take armor hits to equip better gear |
| Slaying | Melee combat |
| Ranged | Bows, crossbows, and tridents |
| Enchanting | Level-locked enchantments at the anvil |
| Alchemy | Potions with extended durations |
| Smithing | Repair and upgrade gear |
| Cooking | Meals that restore more hunger and saturation |
| Crafting | More durable tools and armor, with a chance to refund materials |
| Agility | Run, jump, and swim faster |
| Prayer | Sacrifice rare items for long-lasting buffs |
π Gear Progression
| Armor | Defense | Tool | Level |
|---|---|---|---|
| Leather | 0 | Wood | 0 |
| Gold | 10 | Gold | 5 |
| Copper | 25 | Stone | 10 |
| Turtle Helmet | 30 | Copper | 25 |
| Chainmail | 35 | Iron | 50 |
| Iron | 50 | Diamond | 75 |
| Diamond | 75 | Netherite | 99 |
| Netherite | 99 |
- The Copper pickaxe mines the same ores as the Iron pickaxe, for balance reasons.
- Shields: Defense 5 by default.
- Weapons: Mace (50), Crossbow (0), Bow (30), Trident (99).
- Elytra: Prayer 50 by default.
- Affected items show the requirement in their lore (e.g., "Requires level 50 Defense").
- Everything is adjustable in
tool_requirements.jsonandarmor_requirements.json.
Skill Highlights
Mining, Excavating & Woodcutting
- XP based on block hardness and the required tool.
- Overrides in
block_mappings.json. - Ores mined with Silk Touch grant no XP.
π£ Fishing
- Fishing is +0.5% faster per level, up to +49.5%.
- Reworked loot tables, with more treasure at higher levels:
| Tier | Fish | Junk | Treasure |
|---|---|---|---|
| Novice (1β24) | 70% | 25% | 5% |
| Journeyman (25β49) | 70% | 22% | 8% |
| Artisan (50β74) | 70% | 19% | 11% |
| Expert (75β98) | 70% | 16% | 14% |
| Grandmaster (99) | 70% | 10% | 20% |
If you use another mod that changes fishing loot, set custom_fishing_loot_enabled to false in config.json.
Enchanting
- Level-locked enchantments at the anvil: Fortune III (25), Sharpness V (50), Power V (50), Efficiency IV (15), Efficiency V (75), Mending (99).
- XP per enchant:
multiplier Γ levelΒ²(adjustable inenchantment_requirements.json).
Cooking
- Hunger and saturation multiplier: Novice 0.875Γ, Journeyman 1Γ, Artisan 1.125Γ, Expert 1.25Γ, Grandmaster 1.5Γ.
- Customizable XP table that encourages varied foods (Rabbit Stew, Golden Apple, Pumpkin Pie, etc.).
Alchemy
- Potion duration: Novice 1Γ, Journeyman 1.25Γ, Artisan 1.5Γ, Expert 1.75Γ, Grandmaster 3Γ.
Farming
- XP for breeding, feeding, and shearing animals and for harvesting mature crops (
farming_xp.json). - +1% per level chance of an extra drop when harvesting, up to 99%.
- Unlocks better hoes.
Crafting
- Durability bonus and chance to recover ingredients:
| Tier | Durability | Recovery |
|---|---|---|
| Novice | 0% | 0% |
| Journeyman | 5% | 2.5% |
| Artisan | 10% | 5% |
| Expert | 15% | 7.5% |
| Grandmaster | 25% | 15% |
- Crafted items are signed with the player's name and rank.
Smithing
- Repair per level: Novice 25%, Journeyman 35%, Artisan 45%, Expert 55%, Grandmaster 100%.
- Anvils no longer take damage when repairing.
- Durability bonus when upgrading Diamond to Netherite: 0% / 5% / 7.5% / 10% / 20%.
- Stacks with the Crafting bonus.
π Prayer
- Sacrifice rare items by right-clicking a lit candle.
- 5 buff tiers (1h to 8h), for example:
- Rabbit Foot β Luck
- Diamond β Speed II
- Totem of Undying β Invisibility
- Nether Star β Haste II
- Fully customizable.
π» Commands
Players
/simpleskills togglehud/simpleskills ironman enable/simpleskills reset/simpleskills leaderboard <skill|total>/simpleskills leaderboardironman <skill|total>/simpleskills query <username> <skill|total>
Admins
/simpleskills reload/simpleskills reset <username>/simpleskills addxp <username> <skill> <amount>/simpleskills setlevel <username> <skill> <level>
βοΈ Configuration
Configs are located in server_root/config/simpleskills. Adjust XP, unlock levels, loot tables, Prayer sacrifices, and Ironman difficulty (standard_xp_multiplier, ironman_xp_multiplier).
π Installation
- Install Fabric API.
- Drop the mod into your server's
modsfolder (or the client's, for singleplayer). - Adjust the configs, if you want.
- Play!
β€οΈ Credits
- Original SimpleSkills mod: Created and maintained by obyekt. All credit for the concept, base code, and original design goes to him. Please support the original author on Modrinth, GitHub, or through his Buy Me a Coffee page.
- SimpleSkills Enhanced: Fork developed by Whandger, responsible for the improvements listed above: Gathering Speed, Slaying and Defense bonuses, HUD and TAB menu changes, and the supporting technical infrastructure.

