simpleskills-enhanced-1.0.5.jar
Curse Maven Snippet
What's new
Changelog
π Added β Fishing Minigame
- Introduced a real-time fishing minigame featuring actual fish entities.
- Added four supported fish species: Cod, Salmon, Tropical Fish, and Pufferfish.
- Added a multi-stage fishing encounter: Settling, Waiting, Approaching, Biting, and Fighting.
- Fish now approach the bait before biting.
- Added directional fish movement during fights, requiring players to counter their movements.
- Added a fishing HUD displaying line tension, fish fatigue, catch progress, and movement direction.
- Added fish escape and fishing line break mechanics.
- Added fish reactions to nearby players through configurable hearing and vision systems.
- Fish AI is temporarily controlled during active fishing encounters and restored afterward.
π Added β Fishing Ecosystem
- Added water volume detection and validation.
- Added minimum water volume and depth requirements.
- Added automatic fish population replenishment.
- Fish spawn discreetly, preferring deeper water and locations outside the player's view.
- Added configurable ecosystem population limits and spawn settings.
π£ Added β Fish Species Attributes
Each supported species now has individual fight characteristics and progression requirements.
| Species | Pull Strength | Fatigue Factor | XP Multiplier | Default Min. Level |
|---|---|---|---|---|
| Cod | 1.00x | 1.00x | 1.00x | 1 |
| Salmon | 1.20x | 0.85x | 1.15x | 1 |
| Tropical Fish | 0.85x | 1.15x | 1.30x | 1 |
| Pufferfish | 1.10x | 0.90x | 1.50x | 25 |
π Added β Fishing Skill Progression
- Fish attraction speed increases with Fishing level, reaching up to +150% at level 99.
- Fish fatigue increases by up to +100%.
- Line tension growth is reduced by up to 40%.
- Line recovery speed increases by up to +100%.
- Fishing progression bonuses respect the existing configuration settings.
π Added β Fishing Rewards
- Successful catches reward the actual fish species caught.
- Added bonus loot rolls using the player's fishing rank.
- Prevented duplicate fish-category rewards when the caught fish is already granted as the main reward.
- Added vanilla fishing loot fallback when custom rank-based loot is unavailable or disabled.
- Fishing XP is calculated using the configured catch XP and the caught species' XP multiplier.
- Successful catches consume 1 fishing rod durability point.
- Escaped fish provide no XP or rewards.
- Fishing line breaks apply a configurable durability penalty.
π οΈ Added β Fishing Debugging & Configuration
- Added
/simpleskills fishing debugto toggle detailed fishing diagnostics for individual players. - Added configuration options for fishing fights, fish detection, attraction, fleeing, hearing, vision, fatigue, line tension, recovery, ecosystem requirements, population, bite windows, and species level requirements.
- Added configurable line break durability loss.
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