simpleclumps-1.2.0+26.2.jar
Curse Maven Snippet
What's new
SimpleClumps – Changelog
Fixed
- XP orbs respawned forever: when nearby XP didn't fit in a single orb, the orbs were removed and spawned again every tick, causing lag and flickering.
- Lost XP: XP was lost when merging orbs that vanilla had already stacked together.
- Items reset on every merge: every stack nearby was deleted and spawned again, which:
- reset despawn timers and pickup delays
- lost which player an item belonged to
- turned items that can never be picked up (e.g.
/givepickup animations) into real items
- Thrown items came straight back: items thrown by a player were merged right away and could be picked back up almost at once.
- Reserved items became public: items only one player may pick up (
/givewith a full inventory) could merge into public stacks. - Stale labels: the "x64" label didn't update when a player or hopper took part of a stack.
- Cleanup missed some drops: it ignored items above y=320 and below y=-64.
- Cleanup spam: a
SimpleClumps_CleanupMinutesof 0 or less ran the cleanup and its chat message every tick. - Config:
- A malformed config file crashed the server on start.
- Keys missing from the file were never added back.
- Values weren't validated.
- Tree cutter:
- The first log counted twice: an extra point of axe damage and a "mined air" stat.
- It kept chopping after the axe broke.
- It gave drops in creative mode.
- It ignored spawn protection and claim/protection mods.
- It left branches that only touch diagonally (acacia, dark oak, cherry, jungle) floating.
- Leaves placed by players made log builds count as trees.
- The tree search had no size limit (could freeze the server on large log builds) and could load chunks.
- Old world's drops processed: queued drops weren't cleared when the server stopped (reopening a singleplayer world).
- License missing from the jar:
build.gradlepointed atLICENSE.txt, which doesn't exist.
Changed
- Item merging follows vanilla's rules, over the configured radius:
- Items merge into the existing stacks, so stacks stay where they are.
- Smaller stacks go into bigger ones.
- A merged stack keeps the newer despawn timer.
- Fresh drops wait until they can be picked up.
- XP orbs are stacked the way vanilla does it. For example, 30 orbs of 2,477 XP become one entity.
- Each log is broken like a normal player break: tool damage, enchantments, stats, creative and adventure mode, protection mods.
- Large trees are left alone: trees with more than 256 logs are skipped.
- Tree detection only counts naturally grown leaves.
SimpleClumps_CleanupMinutes: 0turns the scheduled cleanup off.- Invalid config values are replaced with safe values in memory, with a warning (radius at least 1, minutes at least 0). The file itself is never overwritten while it can't be read.
- README: corrected the radius description and documented the cleanup and every config option.
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