Description
Life — Life is but a fleeting dream; how much joy can one truly hold?
A adventure mod that adds unique weapons, each with its own combat mechanics and story, alongside custom crafting systems and a multiblock structure summoning engine.
⚔️ Legendary Weapons
| Weapon | Core Mechanics |
|---|---|
| Greatsword | Right-click block (15% DR) / Tap → Sweep / Hold ≥2s → Ground Split |
| Abyssal Edge | Water/rain only. Tidal Slash / Summon Tide / Tidal Charge. Press K to toggle weather |
| Repose | Sneak+right-click to infuse 6 materials (Molten Core, Fate Reverse, Tide Cage, Void Warp, Toxin Burst, Wither Curse). Hold right → Dragon Breath. Stack marks → detonate |
| Honey Sword | Hold Honey Bottle + attack friendly mobs → split into copies. Damage vs friendly mobs capped at 1.0 |
| Purpurite Gem | Right-click mobs/self for fire & lightning immunity. Left-click to throw piercing blade |
| Relic Box | Right-click to collect relics from Curios / Sneak+right-click to auto-equip / Left-click for UI |
🔧 Custom Crafting Systems
| System | How it works |
|---|---|
| Falling Block Crafting | Drop anvils onto blocks from a height |
| Jukebox Crafting | Drop items near a playing jukebox |
| Mob Loot | Kill specific mobs under specific conditions (weapon, dimension, weather, biome, height) |
✨ Enchantment: Ancient Bane
Bonus HP% + flat damage vs Wardens. Press H to toggle vanilla-only loot filtering.
🎮 Quality of Life
Hold Shift (or Alt for Repose infusions) for detailed tooltips. Particle-only in-game feedback.
Configuration (life-server.toml)
| Option | Default | Description |
|---|---|---|
bossHealthThreshold |
100.0 | Min max-HP for summoned mob boss behavior |
repairHealPercent |
0.125 | % of max HP healed per repair item use |
repairMinHeal |
2.0 | Minimum heal per repair use (half-hearts) |
undeadSunDamage |
true | Enable extra sun damage to burning undead |
License: MIT Author: ah_123
Most of the content in this mod is generated by AI.


