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Simple Server Utilities

An all-in-one mod for powerful and easy Minecraft server management.
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Description

Simple Server Utilities

Simple Server Utilities (SSU) is a modular, all-in-one Minecraft server management mod that combines administration, land protection, player utilities, economy, communication, progression, and interactive content in one consistent GUI-based system.
The project is still in beta and thus not finished yet. In other words it is a WIP. Altough i'll do my best not to break any current features, there isn't a guarantee it won't. Keep that in mind when creating your world.
If there are features you don't like or don't need, you can disable them ingame. Currently the mod has alot of commands wich you can use, but they will eventually all disappear as i'm transferring everything to work within GUI's. Therefore i recommend using the GUI's. 

Short summary of current features:

-PlayerClaims (with map)
-Regions (managed by admins)
-Floating text (with support for .png, .jpg, .gif, url's, colors, textproperties such as cursive, etc etc)
-Economy system (virtual currency)
-Auction house (yes a real and very functional AH in minecraft, works with the economy module)
-Mail system (jup a very functional mailing system, with support to send items and money to other players)
-TreeCapitator
-Veinminer
-Minimap
-Worldmap
-Map markers
-Block & Entity info ( works with inventories too)
-Quests system
-Basic NPC system (WIP)
-Homes
-Warps
-Spawn setting
-Custom dimensions
-Basic worldeditor (WIP)
-Permission system (every module has it's own permission key's)
-Ranks (works with permissions module, personal permissions have priority)


Here a more detailed and longer summary:

Server Administration

  • Admin Center – Manage the server’s SSU modules, settings, players, and administrative tools through a central interface.

  • Modular systems – Enable or disable individual features so the mod can be adapted to different types of servers.

  • GUI-based management – Most important systems can be configured through menus instead of relying entirely on commands or configuration files.

  • Administrative tools – Access management, moderation, teleportation, editing, and inspection tools from dedicated interfaces.

  • Persistent storage – Player data, server settings, shops, NPCs, auctions, mail, and other content are saved between restarts.

  • Dedicated-server support – Designed around server-authoritative systems suitable for multiplayer communities.

Permissions and Player Management

  • Granular permissions – Control access to modules, menus, commands, actions, limits, and administrative features.

  • Player profiles – View and manage individual player information and SSU-related settings.

  • Permission Editor – Configure player permissions and limits through an interactive interface.

  • Personal settings – Players can configure available visual and gameplay options individually.

  • Usage limits – Server owners can define limits for features such as homes, mail attachments, auctions, and utility mining.

Claims and Land Protection

  • Player claims – Allow players to protect their land against unwanted building, breaking, or interaction.

  • Claim trust system – Grant other players configurable access to protected areas.

  • Server regions – Create administrator-controlled regions with their own rules and settings.

  • Region flags – Configure behaviour such as teleport restrictions, building access, interactions, and other regional rules.

  • Region renting – Rent server-owned regions to players using the built-in economy system.

  • Automatic renewals and refunds – Support rental payments, renewals, cancellations, owner payouts, and configurable refunds.

  • Claim and region borders – Display protected areas directly in the world with configurable colours and visibility.

Maps and Navigation

  • Minimap – View nearby terrain, markers, claims, and regions while playing.

  • World map – Explore a larger interactive map of discovered terrain.

  • Claim map – Inspect protected land and region boundaries through a dedicated map interface.

  • Map markers – Create useful markers for important locations.

  • Homes – Set personal locations and teleport back to them.

  • Warps – Create shared server destinations that players can access.

  • Spawn and teleportation tools – Provide convenient travel options controlled through permissions and server settings.

Economy and Trading

  • Economy Core – Provides a shared currency system used by SSU modules.

  • Player balances – Store and manage player money using precise server-side transactions.

  • Auction House – Let players list, browse, buy, and sell items through a visual marketplace.

  • Auction categories and search – Browse listings by category or search using item names.

  • Sorting and listing information – Sort auctions by name, quantity, or price and view seller, amount, unit price, and remaining time.

  • Auction creation interface – Select items directly from the inventory and configure the amount, price, and duration.

  • Auction moderation – Administrators can cancel or confiscate listings while recording a required reason.

  • Item blacklist – Prevent selected items from being sold by choosing them visually or entering a validated item ID.

  • NPC shops – Create merchant and shopkeeper NPCs with configurable products, prices, and stock behaviour.

  • Visual shop editing – Copy items directly from the administrator’s inventory into shop slots without consuming them.

Mail and Communication

  • In-game mail – Send messages to other players, including players who are currently offline.

  • Attachments – Include items and currency with messages.

  • Inbox and Outbox – View received and sent messages from separate interfaces.

  • Read and claim status – Track whether messages were opened and attachments were collected.

  • Recipient suggestions – Quickly find players while composing a message.

  • Mailbox limits and retention – Configure storage limits and automatic message management.

  • Bulk management – Remove individual sent messages or clear the entire Outbox.

Holograms and World Content

  • Text holograms – Place floating text anywhere in the world.

  • Rich-text formatting – Use multiple colours, bold, italic, underline, and strikethrough formatting inside one hologram.

  • Multiline text – Create larger signs and information displays with several lines.

  • Custom appearance – Configure scale, background colour, text styling, and position.

  • Image holograms – Display PNG, JPG, or animated GIF content when permitted by the server.

  • Interactive management – Edit holograms directly in the world or remotely through the Admin Center.

  • Teleport and deletion tools – Locate, edit, teleport to, or remove holograms from a central overview.

Utility Mining

  • Treecapitator – Break connected logs from the same tree using an axe.

  • Veinminer – Mine connected ore blocks using a pickaxe.

  • Configurable activation – Players can activate the systems by sneaking or using dedicated keybinds.

  • Mining preview – Display an outline around the blocks that will be affected.

  • Personal visual settings – Configure outline colour and brightness separately for each feature.

  • Server-defined limits – Control maximum block counts, search range, supported blocks, and permission-based upgrades.

  • Leaf handling – Optionally remove connected leaves when a tree is felled.

  • Vanilla and modded block support – Detect compatible logs and ores through block tags and configurable lists.

NPCs and Dialogue

  • Custom NPCs – Create and place persistent NPCs with configurable names, appearance, roles, and behaviour.

  • NPC Editor – Manage NPC properties through a visual multi-page interface.

  • Dialogue system – Build conversations using dialogue nodes and selectable player responses.

  • Conditional dialogue – Show dialogue or choices only when specific requirements are met.

  • Dialogue actions – Trigger rewards, progression changes, services, or other actions when entering a node or choosing a response.

  • Nested conditions – Combine conditions using AND, OR, and NOT logic.

  • NPC services – Configure NPCs as merchants, shopkeepers, quest contacts, or other interactive roles.

  • Independent NPC system – NPCs can exist and function without requiring quests.

Progression and Content Systems

  • Player flags – Store persistent yes-or-no progression states.

  • Counters – Track numerical player progress.

  • Unlocks – Permanently unlock content, services, or progression milestones.

  • Reputation – Track player standing with configurable groups or systems.

  • Reusable conditions – Check permissions, modules, flags, counters, unlocks, and reputation.

  • Reusable actions – Change progression data, give rewards, or trigger server functionality.

  • Transactional rewards – Validate actions before applying them and roll them back safely when something fails.

  • Event-driven content – Allow SSU systems to react to player and server events.

  • Quest integration – Support content accessed through NPCs or the SSU interface without relying on separate command-based quest menus.

Player Interface

  • Unified SSU Dashboard – Access available player features from one central menu.

  • Integrated module pages – Claims, maps, mail, auctions, settings, travel, and other systems share a consistent interface.

  • Player portrait – Display the player character inside profile-related screens.

  • Tooltips and validation – Interfaces explain settings and prevent invalid values or unsupported actions.

  • Scalable GUI design – Interfaces are designed to work with Minecraft’s different GUI scale settings.

Performance and Reliability

  • Server-authoritative design – Important actions and data changes are validated by the server.

  • Modular loading – Disabled modules do not need to remain active unnecessarily.

  • Controlled background processing – Large systems such as maps, storage, and scheduled jobs are managed to reduce gameplay impact.

  • Safe transaction handling – Economy and progression operations are designed to avoid partial or duplicated changes.

  • Structured data migration – Stored data can be upgraded as systems evolve.

  • Lifecycle management – SSU saves data and shuts down its systems in a controlled order to reduce the risk of data loss.

The Simple Server Utilities Team

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