simplemachines-fabric-26.2-2.2.0-rc.1.jar
Curse Maven Snippet
What's new
Simple Machines 2.2.0
Entangled tech: devices that share a 6 digit code are linked across any distance and any dimension, at no extra cost for going far or between dimensions.
New
- Entangled Ingot (Redstone Copper Ingot and an Ender Pearl in the Alloy Smelter), Entangled Wire (2 per ingot from the Rolling Mill in rod mode) and Entangled Coil (4 wire on a Steel Rod).
- Entangled Programmer: LV, holds 10,000 FE and uses 500 FE a write. Type a code from 000000 to 999999 or press Random, then Write or Enter. It writes onto Link Cards and Entangled Backpacks.
- Link Card (2 from Iron Plates and Entangled Wire): right click a device to give it the card's code, or sneak right click to copy a device's code onto the card. Cards are not used up. Only a Link Card sets codes on devices.
- Private and public codes. A plain screwdriver click switches a device between them, owner only, and sneaking still takes it apart. Only the owner can open a private device or change its code. A private device only connects to Simple Machines pipes and cables its owner placed, so hoppers, other mods' pipes and a generator right next to it only work on public devices.
- Entangled Buffer: 27 slots shared by every buffer on its code. Pipes and hoppers work on any side. LV, 8 FE/t, holds 20,000 FE.
- Entangled Tank: 16 buckets of one fluid shared on its code. LV, 8 FE/t, holds 20,000 FE.
- Entangled Relay in LV, MV and HV (1,000, 8,000 and 64,000 FE/t; holds 20,000, 160,000 and 1,280,000 FE). Set it to Send or Receive. Senders share power between the receivers on the code and lose a flat 10%. It checks voltage like a cable. 8 FE/t upkeep.
- Entangled Pad: give two pads the same code and jump on one to go to the other. MV, holds 100,000 FE, no upkeep. A trip costs 2,000 FE plus 20 FE per block of x and z distance, at most 50,000 FE, paid by the pad you jump from. Other dimensions cost the same. There's a 3 second wait between trips, 2 pads per code, and a blocked landing refuses the trip.
- Chunk Loader Module and Range Module for the Entangled Buffer, Tank and Relay, fitted like upgrades. These three get 3 module slots and take no Overclocker. The loader alone keeps 1 chunk loaded for 32 FE/t. One Range Module makes it 3x3 (288 FE/t) and two make it 5x5 (800 FE/t), on top of the 8 FE/t upkeep. Out of power it waits 10 s, then lets the chunks go. It restarts once its chunk is loaded again and it holds 20 ticks of FE. The screen shows the area, the draw and your chunk count, and a button turns it off. 75 chunks per player by default.
- Server config in
config/simplemachines-server.properties, read live:entangled_chunk_loading(true),entangled_fe_per_chunk(32),entangled_max_range(5),entangled_max_chunks_per_player(75, 0 means no cap),entangled_load_when_owner_offline(true). - Entangled Backpack: opens the Entangled Buffer slots on its code from anywhere, in any dimension. Code it in the Entangled Programmer. Hold it and right click, or wear it in the chest slot and press B (Open Entangled Backpack in Controls). Each open uses 1,000 FE of its 50,000 FE, and it charges in the Charger at LV. It can't set a device's code.
- Breaking a device keeps its code, and buffer items and tank fluid stay on the code. Taking a device apart keeps the code on the chassis, so a rebuild keeps it.
- Tooltips show a device's code, whether it is private or public, and its modules.
- New Entangled section in the manual with pages for the parts, codes, programmer, buffer, backpack, tank, relay, pad, chunk loader and range module, plus JEI info pages for the new items.
Changes
- Cables and pipes now remember who placed them, for private devices. Cables and pipes placed before 2.2 have no owner, so replace them next to a private device.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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