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Simple Logistics

An automation mod focused on simplicity and performance, redefining the way you transport items and gather resources. Compatible with Create.
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simplelogistics-1.21.1-1.2.8

File namesimplelogistics-1.21.1-1.2.8.jar
Uploader
MisericordiaMisericordia
Uploaded
Jul 21, 2026
Downloads
13
Size
1.7 MB
Mod Loaders
NeoForge
File ID
8482561
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:simple-logistics-1492223:8482561"

Learn more about Curse Maven

What's new

1.2.8 Changelog

New

  • Added a new Player Crafting button next to the player inventory. This menu lets you manually craft Autocrafter recipes using the materials in your inventory. It displays how many items you can craft, automatically crafts intermediate ingredients when needed, and allows you to cancel the current crafting queue by clicking the in-progress recipe icon in the player inventory while the menu is open. The menu can also be opened with a keybind, which is unbound by default.
  • Added new client-side configuration options, including toggles for: Machine LED rendering, autocrafter sounds, drill sounds, the new inventory crafting button, autocrafter recipe previews and visually moving items inside pipes.

Changes

  • Removed the Single Recipe mode from Autocrafters. Fast Mode is once again the default behavior, and the UI buttons for switching between modes have been removed. Autocrafters will once again accept items until their inventories are full.
  • Filter searches now display every item in the game, including hidden items.
  • Removed wildcards from filters. Since all item variants are now visible in the filter search, generating wildcard entries for items with components is no longer necessary.
  • You can now press Enter to save a filter instead of clicking the Save button.
  • Improved filter search. Searching for the name of an enchantment will now return the corresponding enchanted book.
  • Improved Autocrafter recipe previews. Recipes are now rendered as images instead of flattened 3D models. They look nearly identical visually, while eliminating Z-fighting and lighting issues and improving rendering performance.
  • The item list used by both filters and Autocrafters is now displayed in a deterministic order instead of changing after game restarts.

Fixes

  • Fixed an issue where players killed by a turret would be reported in chat as being killed by the turret's owner instead of the turret itself.
  • Fixed an issue where turret owners could take damage if their turret attacked a player with an enchantment that reflects damage.
 
 
 
 

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